Upcoming AAR ideas discussion
Posted: Tue Feb 04, 2014 10:04 am
Hello folks,
as you might have seen in my AAR thread I'm planning to make a historical playthrough including all so far released scenarios across all campaigns in chronological order, following the real history (meaning no unhistorical paths).
I have a few ideas for this but I'd like to have your input as well.
- What difficulty level do you think I should use for the different campaigns (Allied Corps and GC after '42 would be BLIND, also most German losing path scenarios, but I don't plan on doing this Ironman anyway hehe)
- Are there any ideas for modding certain things to make them more historically accurate? I'm not talking about major overhauls here like Deductors mod or anything. I think that'd go a bit far. But I thought about things like making Kradschützen and Kavallerie recon units, so I can use them early on and later upgrade them to armored recon and making Kradschützen available in '39.
- Any ideas for changes to scenarios maybe? I know there were some issues in the GC, like italians in Stalingrad. maybe a minors booster pack and changing that scenario... or would that go too far?
Just throw in your ideas. I generally want to keep the gameplay pretty close to the vanilla 1.22 experience. So changing units or scenarios should have little to no impact on gameplay. So changing italian units for romanian ones should make sure the impact is minimal. Renaming some towns e.g. would be possible where issues are. Changing Kradschützen to Recon is also very limited in terms of impact I think, especially since I'll only have 1, max 2 of them. or should I turn them into a switchable unit? What should its values be then?
Any ideas are welcome, also in general for the let's play. Thanks!
as you might have seen in my AAR thread I'm planning to make a historical playthrough including all so far released scenarios across all campaigns in chronological order, following the real history (meaning no unhistorical paths).
I have a few ideas for this but I'd like to have your input as well.
- What difficulty level do you think I should use for the different campaigns (Allied Corps and GC after '42 would be BLIND, also most German losing path scenarios, but I don't plan on doing this Ironman anyway hehe)
- Are there any ideas for modding certain things to make them more historically accurate? I'm not talking about major overhauls here like Deductors mod or anything. I think that'd go a bit far. But I thought about things like making Kradschützen and Kavallerie recon units, so I can use them early on and later upgrade them to armored recon and making Kradschützen available in '39.
- Any ideas for changes to scenarios maybe? I know there were some issues in the GC, like italians in Stalingrad. maybe a minors booster pack and changing that scenario... or would that go too far?
Just throw in your ideas. I generally want to keep the gameplay pretty close to the vanilla 1.22 experience. So changing units or scenarios should have little to no impact on gameplay. So changing italian units for romanian ones should make sure the impact is minimal. Renaming some towns e.g. would be possible where issues are. Changing Kradschützen to Recon is also very limited in terms of impact I think, especially since I'll only have 1, max 2 of them. or should I turn them into a switchable unit? What should its values be then?
Any ideas are welcome, also in general for the let's play. Thanks!