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Air power in multiplayer scenarios

Posted: Sat Feb 01, 2014 11:00 pm
by brumbarchris
Hi,
How do you guys use air power in multiplayer scenarios?

Based on a limited experience, I tend to give priority to ground firepower. Meaning I only stick to the air units I get in the beginning of the scenario because getting some more bombers means getting even more fighters. If I were to invest in air power and if the enemy does follow the same path, I find out that even after beating his air force I end up having a significant number of fighters which are not of much use any more; but they eat up important core slots. In addition, a non-AI enemy is still capable to easily negate my air advantage through some cheap AAs which do not eat up slots and cost relatively little compared to planes.

Regards,
Cristian

Re: Air power in multiplayer scenarios

Posted: Sun Feb 02, 2014 8:00 am
by Naxor
Depends which map im playing but usually air superiority is not worth losing valuable core slots. Only desert terrain MP maps give some real use for tactical bombers because weather is good and there is a lot of open areas.

Pro tip: If enemy doesn't have any bombers i recommend buying open topped vechicles to save prestige.

Re: Air power in multiplayer scenarios

Posted: Sun Feb 02, 2014 4:47 pm
by the_iron_duke
I think anti-aircraft artillery is too strong in the game for multiplayer use. A heavy A.A.A., like an 88mm FlaK, can take 7 or 8 strength off a fighter with one shot, which makes using aircraft too costly to be effective.

Along with some other players, I am re-working the moddable game stats and mechanics for better multiplayer games. A lot of the unit stats are based on deducter's GCUR mod which, among other things, increases Ground Defense for aircraft, especially fighters. This means anti-aircraft artillery units inflict a lot less damage to aircraft and so air units can be utilised more effectively.