Air power in multiplayer scenarios
Posted: Sat Feb 01, 2014 11:00 pm
Hi,
How do you guys use air power in multiplayer scenarios?
Based on a limited experience, I tend to give priority to ground firepower. Meaning I only stick to the air units I get in the beginning of the scenario because getting some more bombers means getting even more fighters. If I were to invest in air power and if the enemy does follow the same path, I find out that even after beating his air force I end up having a significant number of fighters which are not of much use any more; but they eat up important core slots. In addition, a non-AI enemy is still capable to easily negate my air advantage through some cheap AAs which do not eat up slots and cost relatively little compared to planes.
Regards,
Cristian
How do you guys use air power in multiplayer scenarios?
Based on a limited experience, I tend to give priority to ground firepower. Meaning I only stick to the air units I get in the beginning of the scenario because getting some more bombers means getting even more fighters. If I were to invest in air power and if the enemy does follow the same path, I find out that even after beating his air force I end up having a significant number of fighters which are not of much use any more; but they eat up important core slots. In addition, a non-AI enemy is still capable to easily negate my air advantage through some cheap AAs which do not eat up slots and cost relatively little compared to planes.
Regards,
Cristian