Page 1 of 1
[BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 6:10 pm
by jack44465
i pick assemble for the gemeni direct assent manned lunar flyby i press ok when it shows me the rockets i get to the mission controller select screen there is nothing there. i see nothing except the buttuons to press for the assign best candidates and clear them and all. my save is attached for you guys to look at.
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 6:44 pm
by Nacho84
Hello jack,
Thanks for reporting this and for providing a savefile. I've tested it on this end and it works OK, so I'm a bit confused. Can you post a screenshot of what you are getting? Also, see if you can attach the output_log.txt file, which you can find under the SPM-Windows_Data folder in the installation directory.
Cheers,
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 6:53 pm
by jack44465
Nacho84 wrote:Hello jack,
Thanks for reporting this and for providing a savefile. I've tested it on this end and it works OK, so I'm a bit confused. Can you post a screenshot of what you are getting? Also, see if you can attach the output_log.txt file, which you can find under the SPM-Windows_Data folder in the installation directory.
Cheers,
ok here it is
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 6:55 pm
by Nacho84
It seems that the file is empty. Can you reupload it?
Cheers,
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 6:56 pm
by jack44465
Nacho84 wrote:It seems that the file is empty. Can you reupload it?
Cheers,
sorry i forgot to put the files in it
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 7:01 pm
by jack44465
they excede the max file sixe for uploading
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 7:04 pm
by jack44465
output log:Initialize engine version: 4.3.1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2869]
Renderer: Mobile Intel(R) 4 Series Express Chipset Family
Vendor: Intel
VRAM: 879 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in 0.259 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Xml.dll (this message is harmless)
GameWorld Awake called at: 9.146669
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SceneOrchestrator Start called at: 0.1194747
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing SCENE SERIAL KEY VALIDATION at: 0.1409304
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing scene SerialKeyValidation with text script container UI Container and text script file IntroStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding all base and auxiliar screens for SerialKeyValidation
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Instantiating BaseScreens/SerialKeyValidationBaseScreen. Parent transform Anchor (UnityEngine.Transform)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Validation passed.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Scene orchestrator loading time: 1.402405
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Changing to scene LoadingScreen with text script container UI Container and text script file IntroStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Popping scene SerialKeyValidation
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing scene LoadingScreen with text script container UI Container and text script file IntroStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding all base and auxiliar screens for LoadingScreen
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Instantiating BaseScreens/LoadingScreenBaseScreen. Parent transform Anchor (UnityEngine.Transform)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MainMenu.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 3143.
Total: 11.498216 ms (FindLiveObjects: 0.464744 ms CreateObjectMapping: 0.522137 ms MarkObjects: 1.346637 ms DeleteObjects: 7.106478 ms)
Adding asset bundle entry: MainMenu
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/NewsItems.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding asset bundle entry: NewsItems
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SpaceComplex.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding asset bundle entry: SpaceComplex
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/In-gameBasescreen.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding asset bundle entry: In-gameBasescreen
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Assignments.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding asset bundle entry: Assignments
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/ProgramCategories.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding asset bundle entry: ProgramCategories
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Programs.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding asset bundle entry: Programs
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionConfigurations.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding asset bundle entry: MissionConfigurations
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionComponents.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding asset bundle entry: MissionComponents
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Goals.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding asset bundle entry: Goals
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/IconsAndButtons.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding asset bundle entry: IconsAndButtons
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResultsThumbnails.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding asset bundle entry: RDResultsThumbnails
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResults.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding asset bundle entry: RDResults
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mission bundle from: file://C:/Program Files (x86)/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionConfigurationDiagrams.unity3d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding asset bundle entry: MissionConfigurationDiagrams
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Changing to scene Intro with text script container UI Container and text script file IntroStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Popping scene LoadingScreen
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing scene Intro with text script container UI Container and text script file IntroStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding all base and auxiliar screens for Intro
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Instantiating BaseScreens/IntroBaseScreen. Parent transform Anchor (UnityEngine.Transform)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Duration: 107.29
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Size: 1280x720
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Is ready to play: True
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 3174.
Total: 3.854669 ms (FindLiveObjects: 0.514671 ms CreateObjectMapping: 0.447012 ms MarkObjects: 1.484754 ms DeleteObjects: 0.095655 ms)
Changing to scene MainMenu with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Popping scene Intro
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing scene MainMenu with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding all base and auxiliar screens for MainMenu
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Instantiating BaseScreens/MainMenuBaseScreen. Parent transform Anchor (UnityEngine.Transform)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/MainMenu/MainMenuOverlay under BaseScreens/MainMenuBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Playing MainTheme
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/Common/LoadGameOverlay under BaseScreens/MainMenuBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay MainMenu to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is MainMenuBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Nick/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Nick/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Nick/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Nick/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Nick/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Nick/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Nick/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Nick/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Nick/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Nick/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 4890.
Total: 13.427184 ms (FindLiveObjects: 1.017210 ms CreateObjectMapping: 0.679384 ms MarkObjects: 4.496258 ms DeleteObjects: 6.071069 ms)
Loading slot C:/Users/Nick/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Calling MissionComponentsManager::UpdateLanguageChange.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Calling ProgramsManager::UpdateLanguageChange.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Missions Simulations Manager initialized.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Calling GoalsManager::UpdateLanguageChange.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Calling TasksManager::UpdateLanguageChange.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Calling PersonnelManager::UpdateLanguageChange.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Calling SpaceComplexDataManager::UpdateLanguageChange.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Finishing loading all managers in 3.496597. Current time is 14.97841
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unmarshalled player at C:/Users/Nick/AppData/LocalLow/MatrixGames/BASPM
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/Common/LoadGameOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating topmost overlay Overlays/MainMenu/MainMenuOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving new topmost overlay to UI overlays camera: Overlays/MainMenu/MainMenuOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing scene WorldMap with text script container UI Container and text script file WorldMapStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Deactivating top scene MainMenu
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding all base and auxiliar screens for WorldMap
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
UpdateSpaceCenterWorldMap.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
VehicleAssemblyBuilding
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
AstronautCenter
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
MissionControl
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
GovernmentRelations
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Museum
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SETCenter
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Headquarters
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Foreground
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Observatory
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Airport
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Playing MusicWorldMap
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 615 unused Assets to reduce memory usage. Loaded Objects now: 3949.
Total: 13.563434 ms (FindLiveObjects: 0.929488 ms CreateObjectMapping: 0.605660 ms MarkObjects: 10.235101 ms DeleteObjects: 0.609859 ms)
End season!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/Common/MessagePopupOKSmallOverlay under BaseScreens/WorldMapBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/Common/MessagePopupOKSmallOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Redirecting to vehicle assembly building.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing scene InGameScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Deactivating top scene WorldMap
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding all base and auxiliar screens for InGameScreen
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/VAB/Main/VABMainOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file HQStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 301 unused Assets to reduce memory usage. Loaded Objects now: 4202.
Total: 19.489855 ms (FindLiveObjects: 0.998546 ms CreateObjectMapping: 0.724179 ms MarkObjects: 16.036936 ms DeleteObjects: 0.600061 ms)
Removing topmost overlay Overlays/VAB/Main/VABMainOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/VAB/MsnCmps/VABMsnCmpsOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/VAB/MsnCmps/VABMsnCmpsOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/VAB/Assignments/VABAssignmentsBaseOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file HQStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/VAB/Assignments/VABAssignMC-DA_GEMINIOverlay- under BaseScreens/InGameBaseScreen with text script container UI Container and text script file HQStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay InGameScreen to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is InGameBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Cannot find resource Prefabs/Overlays/VAB/Assignments/VABAssignMC-DA_GEMINIOverlay-
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NullReferenceException: Object reference not set to an instance of an object
at SceneOrchestrator.AddOverlayToBaseScreen (System.String overlayName, System.String parentBaseScreen, Boolean deactivateCurrentOverlay, System.String textScriptContainerName, System.String textScriptFileName, Boolean preventBaseScreenFromCapturingInput, Boolean currentTopOverlayCanReceiveInput) [0x00000] in <filename unknown>:0
at SceneOrchestrator.AddVABAssignmentsOverlayToBaseScreen (AssignmentsOverlayT assignmentsOverlayType, System.String overlayName, Int32 schedMsnID, System.String pgmCtgID, System.String pgmID, Int32 msnCnfgID, .ETLaunchSchedMsnsOverlay etLaunchSchedMsnsOverlay) [0x00000] in <filename unknown>:0
at VABMsnCmpsProceedButtonER.Proceed () [0x00000] in <filename unknown>:0
at VABMsnCmpsProceedButtonER.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
Unloading 1 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 167 unused Assets to reduce memory usage. Loaded Objects now: 4156.
Total: 10.129647 ms (FindLiveObjects: 0.831499 ms CreateObjectMapping: 0.564598 ms MarkObjects: 7.421906 ms DeleteObjects: 0.321028 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4156.
Total: 9.849681 ms (FindLiveObjects: 0.865562 ms CreateObjectMapping: 0.461011 ms MarkObjects: 7.570289 ms DeleteObjects: 0.035929 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4156.
Total: 12.026419 ms (FindLiveObjects: 0.859029 ms CreateObjectMapping: 0.703648 ms MarkObjects: 9.120835 ms DeleteObjects: 0.045727 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4156.
Total: 13.360458 ms (FindLiveObjects: 1.190790 ms CreateObjectMapping: 0.702715 ms MarkObjects: 10.476338 ms DeleteObjects: 0.041061 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 9.804886 ms (FindLiveObjects: 0.967750 ms CreateObjectMapping: 0.467077 ms MarkObjects: 7.289856 ms DeleteObjects: 0.035929 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 11.634000 ms (FindLiveObjects: 0.798370 ms CreateObjectMapping: 0.476875 ms MarkObjects: 9.384005 ms DeleteObjects: 0.030329 ms)
Initialize engine version: 4.3.1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2869]
Renderer: Mobile Intel(R) 4 Series Express Chipset Family
Vendor: Intel
VRAM: 879 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll (this message is harmless)
Loading C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in 0.110 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 12.976438 ms (FindLiveObjects: 1.048940 ms CreateObjectMapping: 0.647655 ms MarkObjects: 10.138046 ms DeleteObjects: 0.048994 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 10.711977 ms (FindLiveObjects: 0.784372 ms CreateObjectMapping: 0.602394 ms MarkObjects: 8.389190 ms DeleteObjects: 0.022397 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 10.565928 ms (FindLiveObjects: 0.875827 ms CreateObjectMapping: 0.450745 ms MarkObjects: 8.051831 ms DeleteObjects: 0.034062 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 10.939683 ms (FindLiveObjects: 0.820767 ms CreateObjectMapping: 0.679851 ms MarkObjects: 8.496044 ms DeleteObjects: 0.035462 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 10.488936 ms (FindLiveObjects: 0.880960 ms CreateObjectMapping: 0.670985 ms MarkObjects: 7.960375 ms DeleteObjects: 0.023330 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 10.004596 ms (FindLiveObjects: 0.869295 ms CreateObjectMapping: 0.463810 ms MarkObjects: 7.713071 ms DeleteObjects: 0.033595 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 10.996610 ms (FindLiveObjects: 1.178191 ms CreateObjectMapping: 0.595395 ms MarkObjects: 8.251073 ms DeleteObjects: 0.022863 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 9.919206 ms (FindLiveObjects: 0.880027 ms CreateObjectMapping: 0.451678 ms MarkObjects: 7.556757 ms DeleteObjects: 0.034529 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 9.547318 ms (FindLiveObjects: 0.980348 ms CreateObjectMapping: 0.481542 ms MarkObjects: 7.112544 ms DeleteObjects: 0.034062 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 9.801620 ms (FindLiveObjects: 0.818901 ms CreateObjectMapping: 0.462877 ms MarkObjects: 7.387377 ms DeleteObjects: 0.040595 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4149.
Total: 9.512788 ms (FindLiveObjects: 0.932754 ms CreateObjectMapping: 0.502072 ms MarkObjects: 7.131208 ms DeleteObjects: 0.039661 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4149.
Total: 9.881410 ms (FindLiveObjects: 0.979882 ms CreateObjectMapping: 0.621058 ms MarkObjects: 7.284723 ms DeleteObjects: 0.031262 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4149.
Total: 12.062348 ms (FindLiveObjects: 1.134796 ms CreateObjectMapping: 0.659320 ms MarkObjects: 9.265951 ms DeleteObjects: 0.038728 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4149.
Total: 10.976544 ms (FindLiveObjects: 1.150194 ms CreateObjectMapping: 0.592128 ms MarkObjects: 8.096625 ms DeleteObjects: 0.043861 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4149.
Total: 9.859480 ms (FindLiveObjects: 0.902891 ms CreateObjectMapping: 0.623391 ms MarkObjects: 7.345849 ms DeleteObjects: 0.020530 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4149.
Total: 10.193573 ms (FindLiveObjects: 0.839432 ms CreateObjectMapping: 0.709714 ms MarkObjects: 7.705139 ms DeleteObjects: 0.030796 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4149.
Total: 9.398003 ms (FindLiveObjects: 0.780639 ms CreateObjectMapping: 0.454478 ms MarkObjects: 7.176936 ms DeleteObjects: 0.030329 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4149.
Total: 9.797887 ms (FindLiveObjects: 0.885626 ms CreateObjectMapping: 0.461011 ms MarkObjects: 7.406042 ms DeleteObjects: 0.029863 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4149.
Total: 9.605177 ms (FindLiveObjects: 0.811435 ms CreateObjectMapping: 0.462411 ms MarkObjects: 7.389244 ms DeleteObjects: 0.020997 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 12.095944 ms (FindLiveObjects: 0.808636 ms CreateObjectMapping: 0.627124 ms MarkObjects: 9.713897 ms DeleteObjects: 0.031262 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4157.
Total: 10.383949 ms (FindLiveObjects: 1.126397 ms Creat
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 7:06 pm
by Nacho84
jack44465 wrote:they excede the max file sixe for uploading
Notice that you can save the screenshot as a low quality jpeg and upload it as an image.
Cheers,
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 7:10 pm
by jack44465
Nacho84 wrote:jack44465 wrote:they excede the max file sixe for uploading
Notice that you can save the screenshot as a low quality jpeg and upload it as an image.
Cheers,
ok here it is
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 7:12 pm
by Nacho84
Thanks! I'll get back to you on this one, I'm not sure what's going on, as it's working fine on this end
Cheers,
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 7:26 pm
by jack44465
Nacho84 wrote:Thanks! I'll get back to you on this one, I'm not sure what's going on, as it's working fine on this end
Cheers,
ok thanks! it seems to be happening on every program i open including a new game i started
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 11:46 pm
by Sabratha
Nacho84 wrote:Thanks! I'll get back to you on this one, I'm not sure what's going on, as it's working fine on this end
Cheers,
Ok, I can confirm that I have not encountered this bug today, and I played till 1978. Jack, did you play in widescreen mode?
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 11:55 pm
by jack44465
Sabratha wrote:Nacho84 wrote:Thanks! I'll get back to you on this one, I'm not sure what's going on, as it's working fine on this end
Cheers,
Ok, I can confirm that I have not encountered this bug today, and I played till 1978. Jack, did you play in widescreen mode?
no im playing in windowed mode with 1366 x 768 resolution im gonna try to play full screen to see if i can
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sat Feb 01, 2014 11:57 pm
by Sabratha
jack44465 wrote:Sabratha wrote:Nacho84 wrote:Thanks! I'll get back to you on this one, I'm not sure what's going on, as it's working fine on this end
Cheers,
Ok, I can confirm that I have not encountered this bug today, and I played till 1978. Jack, did you play in widescreen mode?
no im playing in windowed mode with 1366 x 768 resolution im gonna try to play full screen to see if i can
Ok, that might be the difference. Lastly please check on 1024x768 fullscreen (I played at those resolutions) and see if you get the bug. that way we will be able to narrow it down to see if its the resolution causing it.
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sun Feb 02, 2014 12:00 am
by jack44465
jack44465 wrote:Sabratha wrote:Nacho84 wrote:Thanks! I'll get back to you on this one, I'm not sure what's going on, as it's working fine on this end
Cheers,
Ok, I can confirm that I have not encountered this bug today, and I played till 1978. Jack, did you play in widescreen mode?
no im playing in windowed mode with 1366 x 768 resolution im gonna try to play full screen to see if i can
well i can confiirm that the problem was me running in windowed mode..
Re: [BUG] Assembly proccess now broken with newest patch
Posted: Sun Feb 02, 2014 12:08 am
by Sabratha
jack44465 wrote:
Ok, I can confirm that I have not encountered this bug today, and I played till 1978. Jack, did you play in widescreen mode?
no im playing in windowed mode with 1366 x 768 resolution im gonna try to play full screen to see if i can[/quote]
well i can confiirm that the problem was me running in windowed mode..[/quote]
Well, I thank you very, very much for helping us to solve this riddle. I'll log the bug and hopefully the programer will get rid of it in the next patch. Thanks again!