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Obstacles
Posted: Fri Jan 31, 2014 9:41 pm
by deadtorius
Ok so Page 80 covers obstacles which are kind of like field fortifications, however they are not actually listed in the available terrain types. So how does one get an obstacle and what restrictions if any are there in placing them on table? In FOGR it was a terrain choice and you had to dice for it so choosing one was never guaranteed to do you any good. Main reason I ask is that with the French grabbing all the roads in our games I need something to slow them down or gain some kind of benefit for combat to counter my restricted deployment due to the need to protect my LOC.
Thanks in advance
Re: Obstacles
Posted: Fri Jan 31, 2014 11:00 pm
by hazelbark
Look in the terrain descriptions of rough cover.
I think one is described as having obstacles around its exterior.
Trick. Deploy behind the terrain. Make the enemy come through and you hold the obstacle fromt eh exterior.
Re: Obstacles
Posted: Sat Feb 01, 2014 3:24 am
by KendallB
Personally I've always thought a linear obstacle (eg sunken lane, walls, ditches) should be a terrain choice. A 6MU linear obstacle will pretty much fit a small unit in extended line. Should be placed last and can only be placed along roads/rivers/streams or bordering an area feature.
Re: Obstacles
Posted: Sat Feb 01, 2014 3:45 am
by Blathergut
They go along with rough ground (enclosed fields). I suppose also open fields could have them but wouldn't that make them enclosed fields?
They could probably also be with a building area (part building and part enclosed graveyard or church yard or such would make sense). Unless doing a historical scenario, you don't place them separately. They are part of the terrain area feature.
Re: Obstacles
Posted: Sun Feb 02, 2014 9:55 pm
by hazelbark
KendallB wrote:Personally I've always thought a linear obstacle (eg sunken lane, walls, ditches) should be a terrain choice. A 6MU linear obstacle will pretty much fit a small unit in extended line. Should be placed last and can only be placed along roads/rivers/streams or bordering an area feature.
Yep the whole terrain section could have used more variety and color.
Re: Obstacles
Posted: Tue Feb 11, 2014 8:43 am
by terrys
Yep the whole terrain section could have used more variety and color.
The problem with allowing terrain with a linear obstacle such as a sunken road or a line of walls and hedges is that the defender will always choose them and the attacker never - except to deny them to the defender. We'd end up with games that would consistently have line of walls and hedges on the battlefield.
Players can do what they want for scenarios and historical battles, but we don't want defenders to have an unassailable position in a 'normal' points game.