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Terraforming Work Duration
Posted: Thu Jan 30, 2014 3:02 pm
by jdmillard
CHANGE LOG wrote:* Fixed game pace not being taken into account for former work duration.
I'll preface by saying that this is not a complaint about the duration itself; I like how it is. Now, in the terraforming window, the tooltips for each terraforming option show the required time to complete the enhancement. However, the tooltip
display is stuck on "4 turns" regardless of pace.
-Could this be changed to accurately reflect how long it takes based on the game pace?
-Can it
also be fixed so that the displayed number correctly changes after "Great Planetary Survey" advancement (reduced terraforming duration) is discovered and produced?
Re: Terraforming Work Duration
Posted: Fri Jan 31, 2014 9:20 pm
by jdmillard
No comments. hmm. How about this:
-Should there be a way to know how many more turns a former has left to complete an enhancement? (this sure would come in handy when you see aliens coming and you need to know if you'll need to call your former back early, finish the enhancement first, or send another unit out there to defend).
Re: Terraforming Work Duration
Posted: Fri Jan 31, 2014 10:43 pm
by kidpython
jdmillard wrote:No comments. hmm.
My comment is that as of 1.1.9 there were still a lot of places in the game where the stated turns for something to happen were wrong if you played a non-standard pace. For those of us who cannot resist the compulsion to micromanage, this is a royal pain.
Re: Terraforming Work Duration
Posted: Fri Feb 07, 2014 2:38 am
by SephiRok
I don't think anyone can disagree, it's just lower priority. It also requires more extensive changes to fix, unfortunately.
Re: Terraforming Work Duration
Posted: Fri Feb 07, 2014 2:05 pm
by jdmillard
SephiRok wrote:I don't think anyone can disagree, it's just lower priority. It also requires more extensive changes to fix, unfortunately.
Good to know that it's at least on the list, even if it is a low priority. Thanks.