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[SUGGESTION] Rushing projects

Posted: Sun Jan 26, 2014 8:49 pm
by nats
I find that I have critical failures on projects that maybe affect only the capsule not the rocket and I have to wait for ages to get it back up to the reliability mark again whilst the rocket is standing waiting. What about allowing players to rush certain projects. Maybe they can assign more research or overwork the researchers with the result that reliability goes up but researcher morale goes down fast? Maybe also there will be more of a reliability hit if the project then fails again? Or maybe it will give you less prestige if you are successful. Possibly it could also give a higher chance of some negative events such as bad workmanship, mistakes, or lack of adequate testing.

I just feel there should be some high risk options to help get projects back on track so you dont necessarily have no options when you get a critical failure that puts you miles behind program.

Re: [SUGGESTION] Rushing projects

Posted: Sun Jan 26, 2014 10:04 pm
by Sabratha
Thanks for the suggestion, added it to our log.