[SUGGESTION] Navigation not very clear
Posted: Sat Jan 25, 2014 3:48 pm
This is something I have found just starting the game but I dont find it very easy to realise where you are in the game and navigate to where you need to go generally.
The problem is screen after screen are all very similar, all the same colour blue. I was thinking that by making each building and associated screen somehow different from each other it would greatly improve awareness and navigation considerably. What about subtly colour coding the box around the various buildings and then having the same colour on the backgrounds of their relative info screens? For example the Astronaut Training Building might be colour coded with a green box around it on the map, and when you go into the building its info screens have a subtle green background.
[I edited this post to remove my previous concern about goals not being clear, after I noticed the media advisor who will advise on achieving goals, once she is implemented in the game - that is a very good idea]
The problem is screen after screen are all very similar, all the same colour blue. I was thinking that by making each building and associated screen somehow different from each other it would greatly improve awareness and navigation considerably. What about subtly colour coding the box around the various buildings and then having the same colour on the backgrounds of their relative info screens? For example the Astronaut Training Building might be colour coded with a green box around it on the map, and when you go into the building its info screens have a subtle green background.
[I edited this post to remove my previous concern about goals not being clear, after I noticed the media advisor who will advise on achieving goals, once she is implemented in the game - that is a very good idea]