nuclear standoff and other stuff
Posted: Sun Jan 19, 2014 3:25 am
Would love to:
a) have option to turn off nukes (and higher versions) of weapons of mass destruction...can this make it into the next stable release? FYI I have no idea was the "proposed release feature set is" so forgive if this is already in there).
b) have someone please confirm if the AI factions have 100% radar and can see the whole map at all times. An AI faction should only be able to Nuke that which it can see, except for cities already known. Units on the move, out of sight, should definitely NOT be nuke targets.
c) would love to see a "feature set committed/in progress" so we don't ask for features already committed
TLDR rambling:
Each time I've set up measly stacks of two or three dreadnoughts *out of sight range*, the enemy thinks they are "high priority" nuke stomps them. Come on! Who invented the "no navy for you! soup nazi" Or that shiny new colony which I'm pretty sure was out of AI sight range. Really annoying and really a waste of a perfectly good batch of nukes. Oh wait, the AI just spams all available WMDs asap, it seems.
Still new to the game and really loving it/finding it runs stable and looks great. In my current game, the hard difficulty enemy techs up asap to nukes and begins to use them: the result? a tedious stalemate in which I tech up to the level 3 fortress building, build all defensive buildings in all home cities, and don't offer more than three units in a single stack or city garrison. Since it is a large continent world: a) I lose too many units due to nuclear attrition (i.e. 15+ enemy cities touching off nuke strikes, me re-building colony cities and buying all defensive buildings during the recharge periods for enemy nukes. Thoroughly trouncing the AI unit deployments otherwise...except when the massive wave of nukes come pouring in. A backup group of two artillery units can safeguard an entire front 4 cities wide. Since I don't use nukes myself, I'm just stockpiling drop pod operations for two large waves...first wave to soak up nuke strikes...the second to attack the objective.
I.e. Glacial stalemate. Got tired of it after awhile. Blech.
I find that having all AI factions as "hard" level difficulty to be a bit much and usually can't keep up. So my current game setup is to have one warlike faction set to "hard" mod difficulty in the hopes of having one really big enemy to deal with.
On a large/continent map this is great...up to the point that the hard AI faction builds nukes and flings them everywhere...the only major effect is to shut down my offensive movement except for drop pod insertions.
All in all, I'm set to play the frak out of this game if it grows/evolves more...
a) have option to turn off nukes (and higher versions) of weapons of mass destruction...can this make it into the next stable release? FYI I have no idea was the "proposed release feature set is" so forgive if this is already in there).
b) have someone please confirm if the AI factions have 100% radar and can see the whole map at all times. An AI faction should only be able to Nuke that which it can see, except for cities already known. Units on the move, out of sight, should definitely NOT be nuke targets.
c) would love to see a "feature set committed/in progress" so we don't ask for features already committed
TLDR rambling:
Each time I've set up measly stacks of two or three dreadnoughts *out of sight range*, the enemy thinks they are "high priority" nuke stomps them. Come on! Who invented the "no navy for you! soup nazi" Or that shiny new colony which I'm pretty sure was out of AI sight range. Really annoying and really a waste of a perfectly good batch of nukes. Oh wait, the AI just spams all available WMDs asap, it seems.
Still new to the game and really loving it/finding it runs stable and looks great. In my current game, the hard difficulty enemy techs up asap to nukes and begins to use them: the result? a tedious stalemate in which I tech up to the level 3 fortress building, build all defensive buildings in all home cities, and don't offer more than three units in a single stack or city garrison. Since it is a large continent world: a) I lose too many units due to nuclear attrition (i.e. 15+ enemy cities touching off nuke strikes, me re-building colony cities and buying all defensive buildings during the recharge periods for enemy nukes. Thoroughly trouncing the AI unit deployments otherwise...except when the massive wave of nukes come pouring in. A backup group of two artillery units can safeguard an entire front 4 cities wide. Since I don't use nukes myself, I'm just stockpiling drop pod operations for two large waves...first wave to soak up nuke strikes...the second to attack the objective.
I.e. Glacial stalemate. Got tired of it after awhile. Blech.
I find that having all AI factions as "hard" level difficulty to be a bit much and usually can't keep up. So my current game setup is to have one warlike faction set to "hard" mod difficulty in the hopes of having one really big enemy to deal with.
On a large/continent map this is great...up to the point that the hard AI faction builds nukes and flings them everywhere...the only major effect is to shut down my offensive movement except for drop pod insertions.
All in all, I'm set to play the frak out of this game if it grows/evolves more...