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UI suggestion.

Posted: Sun Jan 05, 2014 7:50 am
by moltobenny
The research screen is very nice. When you hover over a tech, it describes well what it is, and tells you what it provides, BUT it doesn't explain what the thing it provides DOES. For instance:

"Provides: Super-mega-laser!"

But there's no way (that I can tell) to tell what a super-mega-laser is until you get it.

Know what I mean?

Re: UI suggestion.

Posted: Sun Jan 05, 2014 8:50 am
by Folket
To the right of the tech names you can see icons for the components that a tech unlocks. If you hover over them you can see what a "super-mega-laser" does.

Re: UI suggestion.

Posted: Sun Jan 05, 2014 10:59 pm
by moltobenny
See, it was such a good suggestion it was already implemented. ;)

Re: UI suggestion.

Posted: Mon Jan 06, 2014 6:15 pm
by ErissN6
The settings of our windows should be saved:
I don't like having to set By population (and not the default By name) my towns in Economic window each time I load a game.

Re: UI suggestion.

Posted: Fri Jan 10, 2014 6:10 pm
by kidpython
So I have a lot of units spread out all over the globe. When I am working through the units needing orders, the UI sometimes flips to the next unit before I am done with the current one. Usually it is correct to flip and so I am not suggesting that this be changed, however a button or some easy way to immediately go back to the last unit would be nice. (Maybe there is a keyboard shortcut or some other thing I am missing that allows me to do this. Anyone?)

Re: UI suggestion.

Posted: Fri Jan 10, 2014 6:50 pm
by jdmillard
kidpython wrote:So I have a lot of units spread out all over the globe. When I am working through the units needing orders, the UI sometimes flips to the next unit before I am done with the current one. Usually it is correct to flip and so I am not suggesting that this be changed, however a button or some easy way to immediately go back to the last unit would be nice. (Maybe there is a keyboard shortcut or some other thing I am missing that allows me to do this. Anyone?)
Sometimes I move a former (and it's out of moves) but I still want to give it an order. I'm okay with the screen zooming to the next unit, but I'd also like the ability to be able to zip back to the last spot for cases like this.

Re: UI suggestion.

Posted: Sat Jan 11, 2014 5:27 am
by boulugre
jdmillard wrote:
kidpython wrote:So I have a lot of units spread out all over the globe. When I am working through the units needing orders, the UI sometimes flips to the next unit before I am done with the current one. Usually it is correct to flip and so I am not suggesting that this be changed, however a button or some easy way to immediately go back to the last unit would be nice. (Maybe there is a keyboard shortcut or some other thing I am missing that allows me to do this. Anyone?)
Sometimes I move a former (and it's out of moves) but I still want to give it an order. I'm okay with the screen zooming to the next unit, but I'd also like the ability to be able to zip back to the last spot for cases like this.
You have the following keys

Tab Next idle unit
Shift+Tab Previous idle unit

But that's just for idle units, not sure it will flip to used move units.

Re: UI suggestion.

Posted: Sun Jan 12, 2014 10:07 am
by kidpython
The Shift-Tab key works just as I need it to. Thanks!