Page 1 of 1
Probably a Bug : Nexus command center
Posted: Sat Dec 21, 2013 5:48 am
by boulugre
I notice that when you build the nexus command center, not only it gives a +25% strenght to unit in your territory, it also boost the hit points of all units of 25%. So for example strength / hit point 4 units jumps to 5.
I don't think this is suppose to happen?
Re: Probably a Bug : Nexus command center
Posted: Thu Dec 26, 2013 2:27 pm
by BlueTemplar
As long as the % that they are damaged stays the same, I don't see where's the problem?
Re: Probably a Bug : Nexus command center
Posted: Sun Jan 05, 2014 9:02 am
by Folket
Going from 4 to 5 is exactly 25%. As long as the bonus is removed when you leave your territory it seems correct.
Re: Probably a Bug : Nexus command center
Posted: Mon Jan 06, 2014 4:20 am
by boulugre
Folket wrote:Going from 4 to 5 is exactly 25%. As long as the bonus is removed when you leave your territory it seems correct.
Yeah I haven't tested if the strenght is deduced once the unit goes out of your territory, but I cant remember noticing changing strenght on units?
I think the reason I am confused is that I haven't still figured out at 100% how the game calculates the strength and the efficiency ratio in a fight. Sometime it seems to makes sense, sometime when many bonus malus are applied it doesn't seem to add up.

Re: Probably a Bug : Nexus command center
Posted: Tue Jan 07, 2014 3:03 pm
by Folket
As far as I been able to tell it is based on a formula like
Base * (bonus + bonus + bonus) * (bonus + bonus + bonus)
bonus can be a penalty as well. So some modifier are additive and some are multiplicative. There might be more groups as well. From the top of my head I will guess.
Base * (armour + weapon) * (imperial) * (experience) * (weapon vs opponent bonus + terrain + ascension + terra)