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Question about Mission failures

Posted: Tue Dec 10, 2013 9:28 pm
by Munin
Hi, I noticed the following:

1. I saved a game at the beginning of the turn.
2. I assigned a mission. (Mercury)
3. The mission failed. (Mercury catastrophic failure)
4. I loaded the savegame (see 1.), assigned the mission again and it failed again. (I tried it 10 or 15 times)
5. If I load the game (see 1.) and assign a other mission (e.g. Zond - Lunar flyby), this mission will fail.
6. Next season, I can assign the Mercury mission (see 2.) and that will be a success. = less prestige reduction and no dead astronaut :D

Looks like a possibility for cheating.

Re: Question about Mission failures

Posted: Tue Dec 10, 2013 9:58 pm
by Xiaomaoxin
I think I have noticed that too. Is mission success or failure decided at the moment it is scheduled?

Re: Question about Mission failures

Posted: Tue Dec 10, 2013 10:09 pm
by Nacho84
The seed for the pseudo-random number generator (PRNG) gets stored in the savefile, along with the number of times it has been invoked. Thus, if you reload a savefile and perform the exact same steps, you'll get the same outcome. I did this, not because I wanted to prevent cheating (if you want to do that just open up the savefile in a text editor and change the number of times the PRNG has been invoked), but because it makes my life easier when I have to troubleshoot the bugs you folks encounter and report.

Cheers,

Re: Question about Mission failures

Posted: Wed Dec 11, 2013 12:02 am
by hyphon
@Nacho: Will it be possible to create mission reports in the future?
So I can see why a rocket exploded in the ascend stage or separation maneuver failed?
If the mission was a success, something my engineers learned about the mission to make the system more profitable?

Re: Question about Mission failures

Posted: Wed Dec 11, 2013 6:53 am
by Nacho84
Hello hyphon,
hyphon wrote:@Nacho: Will it be possible to create mission reports in the future?
So I can see why a rocket exploded in the ascend stage or separation maneuver failed?
If the mission was a success, something my engineers learned about the mission to make the system more profitable?
Yes, luckily some members of the community are helping us by creating a list of failures for each mission. I still want to finish with the core gameplay elements first, but rest assured that at some point a proper text for failures will be included.

Cheers,