UI Suggestions/questions
Posted: Mon Dec 09, 2013 9:17 pm
Enjoying the game (playing on Mac). There are a few simple things that would enhance gameplay IMHO. If they already exist, someone please tell me!
Main Map:
1. Keyboard shortcut to home city. e.g. Home key. TAB key already cycles through your cities once one is selected
2. A key to cycle through active units
Workshop:
1. Save designs. When I design my Flamethrowers, it is really irritating to have to do so every single game. let me save the design and have it appear once research requirements met.
2. Upgrading to new weapon/armor. On discovery of new tech, it would be great to go to workshop, call up a list of all designs and be able to upgrade ALL of them to new armour in one click. Ideally, a pop up box with a list of designs (maybe filterable by type e.g. infantry) and a simple checkbox next to their name so you ca upgrade in bulk. This is less important if saves are implemented.
3. Simple thing -renaming currently you can only click at end of name and then backspace through. Double click to select whole name would save a lot of time when renaming.
City Screen:
1. City focus -select food, minerals, research etc so AI can place new pop appropriately.
Combat:
replay or some other way of reviewing at end of turn would be nice.
Other:
Some use for roads other than transport -eg trade, accelerate moving population.
Formers -build road to… or automate road building between cities.
That's all for now!
Main Map:
1. Keyboard shortcut to home city. e.g. Home key. TAB key already cycles through your cities once one is selected
2. A key to cycle through active units
Workshop:
1. Save designs. When I design my Flamethrowers, it is really irritating to have to do so every single game. let me save the design and have it appear once research requirements met.
2. Upgrading to new weapon/armor. On discovery of new tech, it would be great to go to workshop, call up a list of all designs and be able to upgrade ALL of them to new armour in one click. Ideally, a pop up box with a list of designs (maybe filterable by type e.g. infantry) and a simple checkbox next to their name so you ca upgrade in bulk. This is less important if saves are implemented.
3. Simple thing -renaming currently you can only click at end of name and then backspace through. Double click to select whole name would save a lot of time when renaming.
City Screen:
1. City focus -select food, minerals, research etc so AI can place new pop appropriately.
Combat:
replay or some other way of reviewing at end of turn would be nice.
Other:
Some use for roads other than transport -eg trade, accelerate moving population.
Formers -build road to… or automate road building between cities.
That's all for now!