[SUGGESTION] - Experience and max reliability
Posted: Sun Dec 08, 2013 11:57 pm
I like the idea of a max R&D reliability being less than the max possible reliability, but I don't entirely like how this system works.
Example:
Maximum R&D of the gemini landing capsule is 76%, its overall reliability is 82%.
Through experience and launches I raised my gemini reliability to 79%, but then had a mission failure that brought it down to 64%. Currently, through R&D I can raise this reliability to again just 76% maximum, which doesn't make sense.
I'd imagine it realistically being a case of finding out what failed and fixing it, thus being able to bring it back to those 79% it had before. Being able to bring it to just those 76% again doesn't feel realistic, its the same design so why should the "experience" be lost? Indeed if anything, some small experience should be gained even through failures.
What I mean is that the "experience-based" reliability, should be a constant and not disappear after a failure. Mission failures should affect only the R&D reliability, not the experience-based one.
Example:
Maximum R&D of the gemini landing capsule is 76%, its overall reliability is 82%.
Through experience and launches I raised my gemini reliability to 79%, but then had a mission failure that brought it down to 64%. Currently, through R&D I can raise this reliability to again just 76% maximum, which doesn't make sense.
I'd imagine it realistically being a case of finding out what failed and fixing it, thus being able to bring it back to those 79% it had before. Being able to bring it to just those 76% again doesn't feel realistic, its the same design so why should the "experience" be lost? Indeed if anything, some small experience should be gained even through failures.
What I mean is that the "experience-based" reliability, should be a constant and not disappear after a failure. Mission failures should affect only the R&D reliability, not the experience-based one.