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Cohesion test

Posted: Sun Dec 16, 2007 8:53 am
by bahdahbum
We had a test game yesterady evening and I wanted to be sure we did it right

A roman elite cohort of 6 bases in 2 ranks was facing some seleucid phalanx and argyraspid roman style unit . The roman were helped during melee by another cohort in overlap . So after initial impact we went to melee . (in context it was a huge melee, two battle line having crashed into one another, phalanx vs cohort )

The cohort inflicted a total of 3 hits only on the phalanx and suffered 4 hits from both seleucid units ( 1 and 3 on the phalanx ) , so we decided it had to test for cohesion as it inflicted in total less hits than it received . But due to the overlap, the phalanx suffered 1 more hit so had also to test as it had inflicted 3 and received 4 .

Did we do it correctly ?

By the way the melee Cohort vs Phalanx was interesting , enjoyable and instructive . Beware the phalanx that looses a 4rth rank and beware the cohort that does have to face a 4 rank phalanx .

Posted: Sun Dec 16, 2007 10:19 am
by hammy
It is perfectly possible for BG's that are fighting each other to both 'lose' and require a CT. It needs overlaps or complex melees but from what you have said I am pretty sure you were correct.

Re: Cohesion test

Posted: Sun Dec 16, 2007 10:35 pm
by hazelbark
bahdahbum wrote: Did we do it correctly ?

By the way the melee Cohort vs Phalanx was interesting , enjoyable and instructive . Beware the phalanx that looses a 4rth rank and beware the cohort that does have to face a 4 rank phalanx .
I agree with Hammy on the ruling.

Yes the first clash of pike in the impact is pretty impressive. The other night got hit by Med german pike into my billmen. Yikes I survived the cohesion roles but took several dead stands in impact. (big clash of BGs)

Once again i really like the interactions of impact versus melee troops.