FoG:R Errata v1.10
Posted: Thu Dec 05, 2013 8:46 pm
Now available - http://www.fieldofglory.com/files/FoG_R ... _11_13.pdf
Nice to see:nikgaukroger wrote:Now available - http://www.fieldofglory.com/files/FoG_R ... _11_13.pdf
Of course this still leaves the somewhat glaring inconsistency that artillery "vanishes" if shot at but if fought over it remains in place and can captured and re-captured as a result.P.67. INTERPENETRATIONS. Add additional bullet after the 4th:
“Any troops can pass through uncontrolled artillery perpendicularly from back to front or
front to back only"
Well, it makes it a bit different to what it was for the post 1634 period - no change from Lutzen to Nordlingendonm2 wrote:That certainly fixes the Later German list.
Don
There are certainly not your guns anymore and they count to your loses. So surely they must be an enemy BG.kevinj wrote:It also does not resolve the issue of how uncontrolled guns can be recaptured as they are not an enemy BG.
The clue's in the namedonm2 wrote:There are certainly not your guns anymore and they count to your loses. So surely they must be an enemy BG.kevinj wrote:It also does not resolve the issue of how uncontrolled guns can be recaptured as they are not an enemy BG.
Don
andUncontrolled artillery does not count as enemy to either side."
Page 127, penultimate paragraph, final sentence
Hence you can't recapture uncontrolled artillery under the rules as written.To be allowed to declare a charge, there must be a visible enemy base that can be "legally" contacted..."
Page 72, DECLARATION OF CHARGES, first paragraph
To youGet out of that one!![]()
How can you do that other than charging?a way that would normally result in close combat
By reading the sentence as a whole and applying a modicum of common sense as to what it says?kevinj wrote:How can you do that other than charging?a way that would normally result in close combat
timmy1 wrote:Nik
Wargamers... common sense...
(one has to limit one's expectations...)
The word 'move', is highlighted in my post and in the rules, so I kind of thought that was a hintnikgaukroger wrote:By reading the sentence as a whole and applying a modicum of common sense as to what it says?kevinj wrote:How can you do that other than charging?a way that would normally result in close combat
But what if you start the turn in contact.... Do you have to mve away and then in again?donm2 wrote:Dave,
Not sure why you think I need to charge them when on page 127 second para, second bullet,
Under the heading 'Once captured, artillery cannot be recaptured until either:'
* A battle group belonging to the previous owner MOVES into contact (in a way that would normally result in close combat) with an artillery baser that does not have rear support from the current owner's troops.
To youGet out of that one!![]()
![]()
![]()
![]()
![]()
Don
Fair point Don.donm2 wrote:Dave,
Not sure why you think I need to charge them when on page 127 second para, second bullet,
Under the heading 'Once captured, artillery cannot be recaptured until either:'
* A battle group belonging to the previous owner MOVES into contact (in a way that would normally result in close combat) with an artillery baser that does not have rear support from the current owner's troops.
I would like to see the artillery removed when it is first lost. Would make the situation so much easier.daveallen wrote:Fair point Don.donm2 wrote:Dave,
Not sure why you think I need to charge them when on page 127 second para, second bullet,
Under the heading 'Once captured, artillery cannot be recaptured until either:'
* A battle group belonging to the previous owner MOVES into contact (in a way that would normally result in close combat) with an artillery baser that does not have rear support from the current owner's troops.
Aside from charging, stepping forward and pursuing the only other MOVES into contact (in a way that would normally result in close combat) are to:
All of which situations would be extremely difficult to engineer.
- feed more bases into an existing combat P96,
move into an overlap position P102,
or use the strange rules on P101 to "engage in melee."
Life would be so much easier if the words in italics weren't there, then all you'd have to do is walk up and touch them...
Also, I'd like to see recaptured artillery only counting as regained APs when it is controlled. In game terms the bits of wood and metal aren't worth anything until they are crewed, so why should they count towards morale if not crewed?
Dave
Very important, strategically. And if you win the battle you'll own all the guns left on the field.Sarmaticus wrote:Loss of guns was a blow to prestige, to the purse and to future prospects of knocking down high medieval walls around prosperous towns.
True, but then we wouldn't be able to recreate that handful of battles where (re)captured guns were used to good effect...donm2 wrote:I would like to see the artillery removed when it is first lost. Would make the situation so much easier.
Richard and I did discuss the immediate removal option but decided against it. We are unlikely to revisit this.daveallen wrote:True, but then we wouldn't be able to recreate that handful of battles where (re)captured guns were used to good effect...donm2 wrote:I would like to see the artillery removed when it is first lost. Would make the situation so much easier.
Re another thread - perhaps we should have a theme where captured guns are removed from the table...
Ahem! Except you also decided for immediate removal when artillery are shot at.nikgaukroger wrote:Richard and I did discuss the immediate removal option but decided against it. We are unlikely to revisit this.