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Different embarked models

Posted: Wed Dec 04, 2013 8:59 pm
by asynchronio
First of all, thank you for a great project, i've waited for a modern SMAC for a very long time.

Here is my first bug-report - i've got Xenomorph Drones in ruins, and they have exactly the same embarked "modern" model like any other unit. This really breaks the immersion, i think you should create another unique model, for native species.

Screenshot is attached.

Re: Different embarked models

Posted: Wed Dec 04, 2013 9:15 pm
by jdmillard
This is a valid concern that has been discussed a couple times.

I'll just point out that the tech is called "Naval Logistics" which suggest that there are already boats out there and the discovery of this tech provides the logistics and planning in order to coordinate these boats to provide naval transportation for units. I always thought the keyword was logistics.It's not like every single ground unit walks around carrying boats on their shoulders in case they come across an ocean. So I didn't find it that horribly wrong to have alien lifeforms (and the human trainers who have the pheropods to control them) boarding these already-existing mechanical boats.

Re: Different embarked models

Posted: Thu Dec 05, 2013 5:40 am
by asynchronio
You sound rational, but people will still see magically appearing boats, possibly because term "logistics" is hard to actually portray visually. I think a good workaround would be portraying a group of xenomorph drones with one human trainer with... i don't know, a horsewhip. Because a group autonomous xenomorphs freerunning over the map is kinda strange too.