Resigning All of My Games ...
Posted: Mon Dec 02, 2013 9:27 pm
To my MP Opponents: finally through with this game for now. After so many times where I have less units than my opponent and where he is winning 2x of the unit vs. unit melees (front vs. front - not complaining about flank attacks on my troops) I have had it with trying to figure the game out.
If both sides have the same amount of points then there should be an even chance that both sides will win. Well lets say no worse than 55-45.
But when I attack the REAR of a unit with two units, attack in frontally with others and it takes NINE attacks to beat it into the ground something is terribly wrong.
This was a LC unit folks! A lousy bow armed horse archer unit.
Then my Super Heavy Knights, Superior Drilled failed to beat LC face to face ... again something wrong.
I wish that the percentage that is shown for melees would be done away with in the FoG update. It is worthless to go by and deceives people into thinking that they have a better than average chance of winning when they see 60/40 or even 70/30. Anytime now that I see a better percentage for my unit I figure that means it will lose.
Even going by the breakdown doesn't work because both sides are rolling the same die.
What we need is for LC to roll a d10 and make their chance of inflicting a hit something like a 9 or 10. A super heavy knight should be a d6 with 5 and 6 hitting. Same with LI units (as per LC).
LI should be able to break off. Seeing super heaving infantry pin down a LI unit is ludicrous past the first melee.
Will check back when the update is done and will evaluate the game then. Hopefully the combat system will have been corrected and all of this is done away with.
Its a shame as I REALLY like the game. It is not a case of "I am losing so I am pissed." It is a case of time after time ALL of us are getting hammered and our units stay in melees with crap troops for 4 rounds so that our flanks/rear can get hit. Its not fair to anyone that plays the game.
If both sides have the same amount of points then there should be an even chance that both sides will win. Well lets say no worse than 55-45.
But when I attack the REAR of a unit with two units, attack in frontally with others and it takes NINE attacks to beat it into the ground something is terribly wrong.
This was a LC unit folks! A lousy bow armed horse archer unit.
Then my Super Heavy Knights, Superior Drilled failed to beat LC face to face ... again something wrong.
I wish that the percentage that is shown for melees would be done away with in the FoG update. It is worthless to go by and deceives people into thinking that they have a better than average chance of winning when they see 60/40 or even 70/30. Anytime now that I see a better percentage for my unit I figure that means it will lose.
Even going by the breakdown doesn't work because both sides are rolling the same die.
What we need is for LC to roll a d10 and make their chance of inflicting a hit something like a 9 or 10. A super heavy knight should be a d6 with 5 and 6 hitting. Same with LI units (as per LC).
LI should be able to break off. Seeing super heaving infantry pin down a LI unit is ludicrous past the first melee.
Will check back when the update is done and will evaluate the game then. Hopefully the combat system will have been corrected and all of this is done away with.
Its a shame as I REALLY like the game. It is not a case of "I am losing so I am pissed." It is a case of time after time ALL of us are getting hammered and our units stay in melees with crap troops for 4 rounds so that our flanks/rear can get hit. Its not fair to anyone that plays the game.