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Vehicle Sounds in Squads.csv?
Posted: Mon Dec 02, 2013 12:17 am
by Navaronegun
Hi all,
Does anyone know what column controls the sound a vehicle makes when it moves?
Thanks,
Nav
Re: Vehicle Sounds in Squads.csv?
Posted: Mon Dec 02, 2013 10:03 am
by Amaris
Hi,
The move sounds (and the other) are not definited into the squad.csv but on each .txt file located into BBCBA\CAMPAIGNS\CUSTOM_NAME\DATA\BATTLE\UNITS\ :
Example for the Sherman:
Code: Select all
[FIRE00]
FRM 0 20
FX 0 0
SFX 1 43
CALL 2 0 2
[MGFIRE00]
FRM 180 200
FX 2 1
FX 12 0
SFX 0 30 120 121
SFX 12 43
CALL 2 0 2
CALL 6 0 2
CALL 9 0 2
CALL 11 0 2
[MOVE00]
FRM 25 55
FX 0 2
FX 0 3
AMBIENT 15
[MOVE01]
FRM 60 80
FX 0 2
FX 0 3
AMBIENT 15
[MOVE02]
FRM 85 100
FX 0 2
FX 0 3
AMBIENT 15
[WAIT00]
FRM 105 120
FX 0 2
[WAIT01]
FRM 125 145
[DIE00]
FRM 150 160
FX 0 4
DIETEX 0
[DIE01]
FRM 165 175
FX 0 5
DIETEX 0
Knowing:
AMBIENT <a> [<b> <c> <d>] play a sound effect constantly while this animation is active. The entries are the ID values of the sound effects (as defined in the sfx*.txt files). Picks randomly if more than one defined.
SFX <frame> <a> [<b> <c>] play a sound effect at this frame, pick randomly if more than one is defined
Re: Vehicle Sounds in Squads.csv?
Posted: Mon Dec 02, 2013 11:33 am
by Navaronegun
Thanks, Alex!