Handicapping?
Posted: Sun Dec 01, 2013 9:28 pm
One off games can be bad enough. While I've never seen a statistic for it, some armies seem to have a lot of trouble with certain other armies.
But my question deals with making games more "fair," or at least less dispiriting, in a campaign context.
Let's say a casual or new player is in the same club as a pod of killer whales who breathe rules and even sharpen the pointy things on the ends of each figure. How is the new fish to survive one humiliating defeat after another? In chess you might play a pawn down to a queen down, seeking for an encouragingly even game. Yes, it also handicaps their learning the grand game, but the guy playing fish chum needs to stay playing long enough to get reach enlightenment.
Now put it in a campaign context: Player A with army A keeps getting walloped by Gen. Landshark and his Elite Landsharkians. As player A retreats into his hinterlands, how many points can the Council of Player Gods award him for the next battle? Can a mere 25 points make a real difference or do you need more like 10% points advantage to tip a game? Do you just give it just in fortifications, or maybe all the way to an allied force that holds a better answer to the Elite Landsharians? (What is the spirit of the game?)
What has been your experience? What do the rule boffins think? What do the fish chummers think?
Best,
CdT
But my question deals with making games more "fair," or at least less dispiriting, in a campaign context.
Let's say a casual or new player is in the same club as a pod of killer whales who breathe rules and even sharpen the pointy things on the ends of each figure. How is the new fish to survive one humiliating defeat after another? In chess you might play a pawn down to a queen down, seeking for an encouragingly even game. Yes, it also handicaps their learning the grand game, but the guy playing fish chum needs to stay playing long enough to get reach enlightenment.
Now put it in a campaign context: Player A with army A keeps getting walloped by Gen. Landshark and his Elite Landsharkians. As player A retreats into his hinterlands, how many points can the Council of Player Gods award him for the next battle? Can a mere 25 points make a real difference or do you need more like 10% points advantage to tip a game? Do you just give it just in fortifications, or maybe all the way to an allied force that holds a better answer to the Elite Landsharians? (What is the spirit of the game?)
What has been your experience? What do the rule boffins think? What do the fish chummers think?
Best,
CdT