I have no idea how developers done face's expressions cause I found only one leader's image for each faction. And just simply replace it
About Lal - sure, I know You are trying to be funny. But I'm trying to say that the game is so.... boring? simple? that need serious upgrades. I always thought that one super mod is better than many smallers. So I'm trying invite everybody to help and cooperate. Also I always like crowd - In every 4x game I used to play with maximum number of factions/civilizations/countries, so six is pretty weak...
I saw Your suggestions about changes in faction bonuses - I think I can implement it, but need clear suggestions - what to whom and when
Unfortunately there is so many things to improve*, that most files should be copied to mod. So I hope that game developers visit here from time to time, and maybe some of ours ideas will be included in next game update.
* for example individual images for each technology and unit - like I've done with terrain. Also non-military side of the game is sooo bad. Truly - it does not exist. All technologies are for guns, armors etc. Only few not - and that's the exception that proves the rule. So there is place for new technologies, for more units, more devices, even more operations.
EDIT: short play and more errors:
- there can not be Forest and Savanna at the same tile! or Forest and Tundra etc. Every tile got two descriptions: kind of terrain (Plains, Hills, Mountains) and vegetation (Tundra*, Savanna**, Grassland, Forest; should be also - None). And let's say third - climate (Arctic, Tropical, Desert; but missing at least one - Moderate).
* tundra is a biome where the tree growth is hindered by low temperatures and short growing seasons
** savanna is a grassland ecosystem characterized by the trees being sufficiently widely spaced
- There are some special tiles with extra food/crystals (e.g. Garden of Eden). I think there can not be possible to build improvements on those tiles (only road). Every other improvment should destroy special tile.
- Combined from two above - if we assume that those specal tiles are kind of vegetation (Garden of Eden, also Xantic Flowers) there can't be Xantic Flower and Grassland together at the same tile! grass or flowers
- cities should stop growing, when they reach their habitat limit. I'm not sure, but cities still grow, count habitat as "-".
- last but not least: there is error with counting movement points. When unit has 0.5 point it can move to a tile, although movement cost for this tile is 1 or higher (the same is when unit has 1 point, and cost is 2).