No defensive fire on disrupted tanks
Posted: Sun Nov 24, 2013 6:25 am
So at some point the game was changed so that units do not defensive fire on disrupted ennemy tanks
This was presumably done to avoid having disrupted tanks "absorb" defensive fire
However this creates a new problem.... Disrupted tanks are now able to safely run away to fight another day without being shot at... So for example if you have cleverly encircled a disrupted ennemy tank to finish him off, he is able to coolly drive past however many tanks you got (who presumably wave him on sportsmanlike).
Another trick is to drive the disrupted unvulnerable tank right behind a target , then rally it, and shoot the target in the back
This of course is not right.... I feel that the fix is to lower the probably of shots at a disrupted tank but still have it higher than zero
This was presumably done to avoid having disrupted tanks "absorb" defensive fire
However this creates a new problem.... Disrupted tanks are now able to safely run away to fight another day without being shot at... So for example if you have cleverly encircled a disrupted ennemy tank to finish him off, he is able to coolly drive past however many tanks you got (who presumably wave him on sportsmanlike).
Another trick is to drive the disrupted unvulnerable tank right behind a target , then rally it, and shoot the target in the back
This of course is not right.... I feel that the fix is to lower the probably of shots at a disrupted tank but still have it higher than zero