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Modding Question(s)
Posted: Fri Nov 22, 2013 4:21 am
by lsc9x
Hi!
I was reading through the manual about PFC, and while I didn't find any more information about playing the game (like what all the tech tree operations and items do), there was 1 gem in there - MOD DATA!
I understand that on Windows, there is a \DATA directory for the game, and a second \DATA directory that can be created for the user, and that if the second directory exists that the game uses the user dir for mod changes.
My question is: Is there anything like this on Mac? I'd really like to check out what the mod options are for the game, like tweaking UI, installing new units etc.
Thanks!
Re: Modding Question(s)
Posted: Thu Jan 09, 2014 6:53 pm
by mugged
“/Users/<user>/Library/Application Support/Proxy Studios/Pandora/” This is the directory for mods on the Mac. I play it on windows so I'm not sure if the folders are set up for not, they weren't in windows. Just mac sure it mirrors the /data directory. Without being able to look at how the folders are set up on the Mac, I take a guess you might have to 'show package contents' on the pandora app to look at how the /data directory is set up.
Re: Modding Question(s)
Posted: Wed Feb 12, 2014 3:31 am
by Sammael
Having reviewed some of the xml files really tempted me into wanting to create a new building. So I made this building for my first try.
I utilized The Food0 and the Fungus1 tags and created this... note I did not replace the Food0 Building rather I named it Forest0
<?xml version="1.0" encoding="utf-8"?>
<building cost="256" icon="Buildings/FoodIcon" tier="1" upkeep="3">
<modifiers>
<modifier>
<effects>
<pollution sub="2"/>
<score strategy="Build" add="0.5"/>
<score strategy="ImproveFood" add="0.5"/>
</effects>
</modifier>
<modifier>
<condtions>
<territory>
<features>
<feature name="Forest"/>
</features>
</territory>
</conditions>
<effects>
<foodPerTurn add="1"/>
</effects>
</modifier>
</modifiers>
<requirements>
<group>
<player>
<technology name="Food0"/>
</player>
</group>
</requirements>
</building>
I place the file into the directory described by manual (I run Windows 7). When I launched the game I get an error message with a very long message of unintelligible text. This is the first time I have worked with xml or made a mod for that matter. Would some one kindly tell me what I am doing wrong here?
Basically I am trying to add an additional building to the game
Tree Farm
+1 Food in territories with forrest
-2 Pollution
3 Upkeep
Costs 256 Production
Uses tier0 (white) food icon
Re: Modding Question(s)
Posted: Sun Feb 16, 2014 10:36 pm
by blackarchon
You must add the description of your building to "Data\Core\Languages\{English,German}\Buildings.xml".
Re: Modding Question(s)
Posted: Tue Mar 04, 2014 6:28 pm
by mrowka
Got my own question`s
1. How to add a duration to scan or more exacly where to add it.
2. How to change attribute( like radius) of existing operation from external source like advencment.
3. Can i cross path stuff like i.e using <attack/> from <orders> tree in <effect> tree.
Yes i know im xml noob
