Missed 4X feature
Posted: Tue Nov 19, 2013 9:52 am
I've been playing 4X games for a long time. One feature I loved that I have never seen make a return was the multiple planes introduced by the Sci-Fi (Lalande) and Fantasy (Midgard) scenarios in Civ II:Test of Time.
Why did I love this? Because it suddenly added a whole extra level of strategy with the 3D aspect it gave the worlds. In the Lalande scenarios colonies that you thought were safe could suddenly become under siege when enemy craft descended down from the orbitals above the surface. Units could also travel to the system's moon or the neighboring gas giant.
To give an example of the depth it adds, in the Midgard scenario I remember how good it felt upon realizing that an underground tunnel existed that ran from my continent to an island off the coast, meaning I could get there although I had not yet discovered seafaring or flight. A tunnel from the underworld could open behind your defenses or enemies could descend from the sky.
In a game like Pandora, similar strategies could be unlocked with, for example, an abandoned set of orbital platforms above the planet, a mysterious series of caves discovered inside the planet, or even the ability to travel and colonize under the sea - all of which would fit in perfectly with the sci-fi setting.
I was just wondering if anything like this had ever been considered?
Cheers
Why did I love this? Because it suddenly added a whole extra level of strategy with the 3D aspect it gave the worlds. In the Lalande scenarios colonies that you thought were safe could suddenly become under siege when enemy craft descended down from the orbitals above the surface. Units could also travel to the system's moon or the neighboring gas giant.
To give an example of the depth it adds, in the Midgard scenario I remember how good it felt upon realizing that an underground tunnel existed that ran from my continent to an island off the coast, meaning I could get there although I had not yet discovered seafaring or flight. A tunnel from the underworld could open behind your defenses or enemies could descend from the sky.
In a game like Pandora, similar strategies could be unlocked with, for example, an abandoned set of orbital platforms above the planet, a mysterious series of caves discovered inside the planet, or even the ability to travel and colonize under the sea - all of which would fit in perfectly with the sci-fi setting.
I was just wondering if anything like this had ever been considered?
Cheers