Thoughts on BASPM
Posted: Sat Nov 16, 2013 11:16 am
HI there BASPM folks.
I've just joined so i'm a bit of a noob. I just want to comment on some of the good/bad stuff about the game. First of all I should mention that i've been following BASPM for a while after i got hooked on BARIS about a year ago. I'm probably gona repeat a lot of stuff that other people have said but this is a gr8 idea for a game and if pulled off in the right way could be a lot more than a 'spiritual successor' to BARIS.
1. I put a vote in, in favour of 4 seasons. I didn't understand the idea of 3? call me crazy but aren't there 4 seasons in the year? ne way i think this lengthens the game just enough and unlike in BARIS 2 seasons is just not quite enough.
2. A lot of people have been talking about various rocket configurations. I think some are too technical or complicated to implement for you guys. I'm no expert but I have some novice experience in graphics and game design and i understand certain things are complicated or time consuming to implement. That said being able to research in catergories as follows: ROCKETS - CAPSULES/LEMS - PROBES - MISCELLANEOUS. Basically quite similar to BARIS, also it means you can build and assemble your missions more closely. Again I have seen this brought up but that would be a major thing to have, not missions with the components listed with no flexibility but instead more open ended choices.
3. This ties into (2) but when it comes to managing the missions you don't quite seem in control. Someone referred to it as being like a deptury director, which i agree with. I think it would be better to have rough missions categories rather than explicit ones. I liked the idea of splitting them into lunar, earth, sun etc. missions so you can focus on that place. Within those it should maybe be more like: LUNAR - FLYBY/ORBITAL/IMPACTOR/LANDER and so on. So then you could go to, say LUNAR - FLYBY, and then select components that had a relevant carrying capacity etc. (this would also make the assembly building pretty useful, kinda like your drawing board) I'm not talking about putting a Mercury capsule on a Saturn V or anything because that would just be pointless but obviously a bit more like the Thor-Able as an example. What was interesting was that there is a hint of that in the game already where it tells you what type of missions a certain rocket can be used in. So a Jupiter C is an early rocket only capable of launching Earth Orbital satellites, it's a bit vague though. Ok now I feel like I'm getting ahead of myself because I'm sure you've thought of this stuff but i think this might be a good way to organise things.
4. I need a bit of clarity on whether or not you guys are gona go down a 'space race' route with the campaign or at least have an aspect of it somewhere. Don't get me wrong the GSA thing is fine for the sandbox but the competitive edge of the space race would add so much to the game. I realise that some of my suggestions seem to be the same as BARIS but i think there are some things that worked on BARIS that just can't be left out of BASPM.
5. Input is my next thought. I think some of the interface is unnecessary, for example the construction button is mayb a little pointless. Wouldn't it be easier to have a right-click menu over the building? I think right-click menu's used for that kinda thing, as well as slide menu's in the program management screen so you can just flick through, would be easier. Also when your in the Earth menu you could have a sliding menu instead of those little tabs so you could go strait to another planet selection. This is more just me being lazy i think and i might not be explaining it too well but stuff like that could literally make setting up programs feel like a breeze.
6. Ok this is turning into a long list so I might make this the last thing. What are your plans are in terms of finacial management, you know like overheads and stuff? I think it would be good to have little events or options. For example if you want to R&D and buy an Atlas rocket but haven't got the cash then the military can research it for you, but you can receive a penalty in prestige. OR even a corporation that offers a contract for example. This ties into someone mentioning that some of these rockets were actually made by the army, airforce, navy and so on rather than by the agency itself. Also it ties in with the idea of random events. I think having that level of involvement in finances and bonus/penalties involved in certain potentially bad or good choices would be gr8. Plus stuff like R&D bonuses for putting extra cash into it like a 'rush buy' in civilization where, again, there can be penalties.
All in all i think some of the stuff I've mentioned might be a bit late to put in or mayb not workable but I've got more stuff i think would be good. I'd be interested to hear what people think. I think there's some things that don't work or make sense in the game but overall i'm pleased with the animations, R&D improvements and some of the things implemented based on suggestions. It looks like it could be pretty good with a few tweaks and i'm looking forward to the next patch!
I've just joined so i'm a bit of a noob. I just want to comment on some of the good/bad stuff about the game. First of all I should mention that i've been following BASPM for a while after i got hooked on BARIS about a year ago. I'm probably gona repeat a lot of stuff that other people have said but this is a gr8 idea for a game and if pulled off in the right way could be a lot more than a 'spiritual successor' to BARIS.
1. I put a vote in, in favour of 4 seasons. I didn't understand the idea of 3? call me crazy but aren't there 4 seasons in the year? ne way i think this lengthens the game just enough and unlike in BARIS 2 seasons is just not quite enough.
2. A lot of people have been talking about various rocket configurations. I think some are too technical or complicated to implement for you guys. I'm no expert but I have some novice experience in graphics and game design and i understand certain things are complicated or time consuming to implement. That said being able to research in catergories as follows: ROCKETS - CAPSULES/LEMS - PROBES - MISCELLANEOUS. Basically quite similar to BARIS, also it means you can build and assemble your missions more closely. Again I have seen this brought up but that would be a major thing to have, not missions with the components listed with no flexibility but instead more open ended choices.
3. This ties into (2) but when it comes to managing the missions you don't quite seem in control. Someone referred to it as being like a deptury director, which i agree with. I think it would be better to have rough missions categories rather than explicit ones. I liked the idea of splitting them into lunar, earth, sun etc. missions so you can focus on that place. Within those it should maybe be more like: LUNAR - FLYBY/ORBITAL/IMPACTOR/LANDER and so on. So then you could go to, say LUNAR - FLYBY, and then select components that had a relevant carrying capacity etc. (this would also make the assembly building pretty useful, kinda like your drawing board) I'm not talking about putting a Mercury capsule on a Saturn V or anything because that would just be pointless but obviously a bit more like the Thor-Able as an example. What was interesting was that there is a hint of that in the game already where it tells you what type of missions a certain rocket can be used in. So a Jupiter C is an early rocket only capable of launching Earth Orbital satellites, it's a bit vague though. Ok now I feel like I'm getting ahead of myself because I'm sure you've thought of this stuff but i think this might be a good way to organise things.
4. I need a bit of clarity on whether or not you guys are gona go down a 'space race' route with the campaign or at least have an aspect of it somewhere. Don't get me wrong the GSA thing is fine for the sandbox but the competitive edge of the space race would add so much to the game. I realise that some of my suggestions seem to be the same as BARIS but i think there are some things that worked on BARIS that just can't be left out of BASPM.
5. Input is my next thought. I think some of the interface is unnecessary, for example the construction button is mayb a little pointless. Wouldn't it be easier to have a right-click menu over the building? I think right-click menu's used for that kinda thing, as well as slide menu's in the program management screen so you can just flick through, would be easier. Also when your in the Earth menu you could have a sliding menu instead of those little tabs so you could go strait to another planet selection. This is more just me being lazy i think and i might not be explaining it too well but stuff like that could literally make setting up programs feel like a breeze.
6. Ok this is turning into a long list so I might make this the last thing. What are your plans are in terms of finacial management, you know like overheads and stuff? I think it would be good to have little events or options. For example if you want to R&D and buy an Atlas rocket but haven't got the cash then the military can research it for you, but you can receive a penalty in prestige. OR even a corporation that offers a contract for example. This ties into someone mentioning that some of these rockets were actually made by the army, airforce, navy and so on rather than by the agency itself. Also it ties in with the idea of random events. I think having that level of involvement in finances and bonus/penalties involved in certain potentially bad or good choices would be gr8. Plus stuff like R&D bonuses for putting extra cash into it like a 'rush buy' in civilization where, again, there can be penalties.
All in all i think some of the stuff I've mentioned might be a bit late to put in or mayb not workable but I've got more stuff i think would be good. I'd be interested to hear what people think. I think there's some things that don't work or make sense in the game but overall i'm pleased with the animations, R&D improvements and some of the things implemented based on suggestions. It looks like it could be pretty good with a few tweaks and i'm looking forward to the next patch!