Gemini and moon
Posted: Sat Nov 16, 2013 8:56 am
in BARIS you could fly around the moon will this be implanted in the next update? that would be nice 
The lunar Gemini craft is already inside the game XML files...it'll most likely come as another way to launch a manned lunar mission.N_Molson wrote:Having the possiblity of a lunar Gemini would certainly be interesting. Maybe a little riskier and less prestigious than the Apollo program, as only one astronaut could land on the Moon, and bring back less samples ?
Directionless? The direction of the early game is out into space! You can't put a man on the moon without first having tested equipment, procedures and men in the Mercury and Gemini missions. Sure flying around the moon isn't as glamorous, but still vitally important. It's too bad you cannot see what happens during the game, and only what is at the end.DGatsby wrote:I am very excite! Personally I hope they are implemented sooner rather than later. In my opinion right now the sandbox is directionless without the moon landings. Being able to complete the goal of the game would go a long way to making it more interesting!
Found this little interesting tidbit while going through the XML files. The Gemini lunar missions are in there, all right, and all we need to do is to find a way to "activate" them.HTower wrote:Directionless? The direction of the early game is out into space! You can't put a man on the moon without first having tested equipment, procedures and men in the Mercury and Gemini missions. Sure flying around the moon isn't as glamorous, but still vitally important. It's too bad you cannot see what happens during the game, and only what is at the end.DGatsby wrote:I am very excite! Personally I hope they are implemented sooner rather than later. In my opinion right now the sandbox is directionless without the moon landings. Being able to complete the goal of the game would go a long way to making it more interesting!
</Program>
<Program PgmCtgID='29' PgmID='00' ProgramCategoryGroupID='1' OpeningCost='1688'> <!-- 29-00-Circumlunar reconnaissance mission -->
<RequiredMsnComponents ID1='TITAN_II' ID2='TITAN_IIIC' ID3='GEMINI' ID4='GEMINI_TRANSTAGE' NumMsnCmps='4'/>
<HistoricFacts>
</HistoricFacts>
</Program>
<Program PgmCtgID='29' PgmID='01' ProgramCategoryGroupID='1' OpeningCost='1899'> <!-- 29-01-Lunar orbital reconnaissance mission -->
<RequiredMsnComponents ID1='SATURN_IB' ID2='GEMINI' ID3='GEMINI_LUNAR_PROPULSION_MODULE' NumMsnCmps='3'/>
<HistoricFacts>
</HistoricFacts>
</Program>
<Program PgmCtgID='29' PgmID='03' ProgramCategoryGroupID='1' OpeningCost='6752'> <!-- 29-02-Direct ascent -->
<RequiredMsnComponents ID1='SATURN_V' ID2='GEMINI_DIRECT_ASCENT' NumMsnCmps='2'/>
<HistoricFacts>
</HistoricFacts>
</Program>
<Program PgmCtgID='29' PgmID='04' ProgramCategoryGroupID='1' OpeningCost='6752'> <!-- 29-03-Three crew LOR -->
<RequiredMsnComponents ID1='SATURN_IB' ID2='SATURN_V' ID3='APOLLO_CSM' ID4='LEM' ID5='LUNAR_ROVER' NumMsnCmps='5'/>
<HistoricFacts>
</HistoricFacts>
</Program>
<Program PgmCtgID='29' PgmID='05' ProgramCategoryGroupID='1' OpeningCost='6752'> <!-- 29-04-Earth orbit rendezvous -->
<RequiredMsnComponents NumMsnCmps='0'/>
<HistoricFacts>
</HistoricFacts>
</Program>
</Programs>
See my answers in this related thread.DGatsby wrote:Maybe if we wish hard enough it will be activated...
hi Nacho84,Nacho84 wrote:See my answers in this related thread.DGatsby wrote:Maybe if we wish hard enough it will be activated...
I still have to modify the data scripts for the lunar missions so that they are compatible with the animations. I'll try to fit those as soon as I can, but too many things on my plate at the moment I'm afraid![]()
Cheers,
I agreeN_Molson wrote:Yes, let's do things at a steady pace and hunt the bugs one by one. A good bug is a dead bug.