Page 1 of 1

0.7.4 bugs

Posted: Sat Nov 09, 2013 10:21 am
by ThePiachu
So here are the bugs I encountered so far:

- When running in Windowed mode (at least on the 1080p resolution) while I drag the window around the sound gets warped (half-second loop of the current piece of sound playing). The same error occurs while I play in fullscreen and I switch to another window. The error appears to occur only for intro sequence, during normal game the music plays normally while I am alt-tabbed

- 1080p fullscreen, during the Sputnik mission (and I guess all other missions as well), the animations sometimes are outside of the window - I can see sky and rockets playing on the black bars on the side

- During new game selection for option of career or sandbox, the box for selection is too small for the text - the text goes outside of the box (also 1080p fullscreen)


And requests:
- Please make all graphics fit the widescreen resolutions :)
- When in build mode, please display building names above/below the boxes if possible. Referencing to the side of the screen is a bit tedious. Maybe also add some icons for those buildings to make them instantly recognizable?

Re: 0.7.4 bugs

Posted: Sat Nov 09, 2013 10:38 am
by Nacho84
Hello ThePiachu,

Notice that, for the moment, 1024x768 is the only resolution you can use in order to play the game. Support for widescreen resolutions is in the works, though.

Cheers,

Re: 0.7.4 bugs

Posted: Sat Nov 09, 2013 12:41 pm
by ThePiachu
Nacho84 wrote:Hello ThePiachu,

Notice that, for the moment, 1024x768 is the only resolution you can use in order to play the game. Support for widescreen resolutions is in the works, though.

Cheers,
Well, there is an option to select 1920 x 1080 in the configuration screen ;).

So played the game a bit more, and here is what I noticed:

- I think there is a balance problem with research speed. Maybe I just had really good researchers in one area, but rocket research felt sluggish in comparison to probe research. This lead me to starting a lot of projects and working on just probes while the rocket guys were playing catch-up. Similar issue with Mercury project - managed to get the first half of the missions done, then had to develop new booster and that took a long while - I guess I should've started research on that in parallel to the first set of missions.

- A bit related to the previous one and to the fact that I can't sack my crew - since I started a lot of projects and had 20 something researchers at some point I hit a small wall of not having enough money to start new projects, so I had 20 people doing nothing for a year or two until I got some bigger budget. Maybe the problem of rockets being slow to research could be solved by letting more people work on projects or at least some part of the projects?

- In the Gemini project, I can see there is an EVA mission profile, and that researchers have EVA skills, but there is no separate EVA suit part to research - I guess adding it would be nice.

And more suggestions:

- Maybe EVA research could be expanded to space suit research, and perhaps early space missions could also require some rudimentary space/flight suits? It could be required for example for last mission of the space plane, then some better version for Mercury, something different for Gemini and so forth.

- The program management needs some quick summary of all missions. It could be a simple list showing project names, all various components that go into the project configurations and their percentage of completeness, and maybe some easy way to navigate to selected projects. Trying to find which projects are ready to be launched is a bit tedious when working on more than a handful of projects.

Re: 0.7.4 bugs

Posted: Sat Nov 09, 2013 12:43 pm
by ThePiachu
And another bug:

- When entering and then exiting the building, the time of the day changes randomly. It's kind of weird to go into a building for a quick peek at how many seasons I still have until I get more money and the outside turning from night to day. Maybe the day/night cycle could be tied to the seasons?

Re: 0.7.4 bugs

Posted: Sat Nov 09, 2013 1:28 pm
by ThePiachu
- In Gemini project during the first Rendezvous mission when selecting astronaut crew, the crew icons overlap in pairs.

Re: 0.7.4 bugs

Posted: Sat Nov 09, 2013 1:56 pm
by kokubokan25
- I think there is a balance problem with research speed. Maybe I just had really good researchers in one area, but rocket research felt sluggish in comparison to probe research. This lead me to starting a lot of projects and working on just probes while the rocket guys were playing catch-up. Similar issue with Mercury project - managed to get the first half of the missions done, then had to develop new booster and that took a long while - I guess I should've started research on that in parallel to the first set of missions.
I noticed also. When you had enough money, the development of the rockets like Thor-Able or Saturn I are slooooowly. In my game was forward history in the first stages of Space Race to get delays and delays after because the Thor-Able and fall behind schedule in 1968/69.

Re: 0.7.4 bugs

Posted: Sat Nov 09, 2013 2:30 pm
by Nacho84
ThePiachu wrote:- In Gemini project during the first Rendezvous mission when selecting astronaut crew, the crew icons overlap in pairs.
Hello ThePiachu,

Do you have a savefile for this so that I can reproduce the bug right away?

Cheers,

Re: 0.7.4 bugs

Posted: Sat Nov 09, 2013 3:04 pm
by krgu48
Nacho84 wrote:
ThePiachu wrote:- In Gemini project during the first Rendezvous mission when selecting astronaut crew, the crew icons overlap in pairs.
Hello ThePiachu,

Do you have a savefile for this so that I can reproduce the bug right away?

Cheers,
Also I wanted to report this bug :) here is my save before start the mission. (one seson before because one astronaut is training)
http://www58.zippyshare.com/v/45061078/file.html

Re: 0.7.4 bugs

Posted: Thu Nov 14, 2013 2:01 am
by ThePiachu
fremen wrote:
- I think there is a balance problem with research speed. Maybe I just had really good researchers in one area, but rocket research felt sluggish in comparison to probe research. This lead me to starting a lot of projects and working on just probes while the rocket guys were playing catch-up. Similar issue with Mercury project - managed to get the first half of the missions done, then had to develop new booster and that took a long while - I guess I should've started research on that in parallel to the first set of missions.
I noticed also. When you had enough money, the development of the rockets like Thor-Able or Saturn I are slooooowly. In my game was forward history in the first stages of Space Race to get delays and delays after because the Thor-Able and fall behind schedule in 1968/69.
Hmm, so playing the game until I got bored with it, I noticed one or two rockets were used for 90% of the launches in the later part of the game. I guess it would make sense then for some rockets to take longer to develop. So I guess the system should look like:

- Early rockets that are used for 1-2 missions should be semi-fast to develop, more or less on par with the satellites
- Later rockets that are used for many missions should be a bit slower to develop, but at the same time the amount of reliability you can develop should have a bit of a lower cap
- Later rockets' reliability should be able to be increased to some higher levels by using them on a number of missions - if you use the same rocket design for 10 years it should be fairly reliable

So this would get the early game going fast and allow the later part of the game to focus on developing some really reliable designs.