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Simulating Gebirgsjägers

Posted: Thu Nov 07, 2013 7:13 pm
by Navaronegun
Reposting an altered version from the Modder's Corner to gain a wider feedback.

As I develop some Tunisia scenarios, there is a German Gebirgsjägers Regiment present at a couple of the battles. Now some of the battles are in mountainous, rough terrain, and in bad weather. The nutshell definition of them is

"The Gebirgsjäger (mountain hunter) is an elite light infantryman
trained in mountain and arctic warfare. They are proud
of their traditions and have a very high espirit de corps and
maintain good morale whether fighting in mountain or arctic
conditions, or fighting in other situations. The individual
Gebirgsjäger is fit and strong due to hard training and having
to carry much of his own equipment when campaigning."

So, on a Tactical level, we are basically talking about light Infantry. No one is getting out Pitons and scaling Escarpments in a tactical engagement.

So how to model them in BA?

My thought is give Gebirgsjäger Infantry a movement allowance similar to Scouts, or maybe a little less. All the Scouts basically are is Light Infantry, anyway. Also, how to model Gebirgsjäger Pioneer Troops (Gebirgspioneers) . They have some Engineering Functions, but were not Fully engineers per se, but they were also Light Infantry. My modeling thought is, make 'em units who can move like Scouts, can engineer some, and fight like engineers.

Powerful troops in the game system, theoretically, but that is why they were absolutely prized by German Commanders, and had a fearsome reputation on the defense

Thoughts?

Re: Simulating Gebirgsjägers

Posted: Thu Nov 07, 2013 10:33 pm
by guardsman
I see infantry with a scouts ability but no engineer skills otherwise we are getting close to SAS.

Re: Simulating Gebirgsjägers

Posted: Thu Nov 07, 2013 10:38 pm
by Navaronegun
guardsman wrote:I see infantry with a scouts ability but no engineer skills otherwise we are getting close to SAS.
Oh, I agree. The only ones who will have some engineering abilities would specifically be Gebirgspioneers. They are the Engineers of the Gebirgsjägers. Light Infantray + Some Engineer Skills. Clearing, Traps, Mines. All the normal Gebirgsjager Infantry (the vast majority of them) would not have those abilities.

Re: Simulating Gebirgsjägers

Posted: Thu Nov 07, 2013 11:20 pm
by LandMarine47
Perhaps infantry with 20 AP and elite status?

Re: Simulating Gebirgsjägers

Posted: Thu Nov 07, 2013 11:26 pm
by Navaronegun
LandMarine47 wrote:Perhaps infantry with 20 AP and elite status?
For which, Gebirgsjaegers, or Gebirgspioneers?

Re: Simulating Gebirgsjägers

Posted: Fri Nov 08, 2013 1:38 am
by LandMarine47
Navaronegun wrote:
LandMarine47 wrote:Perhaps infantry with 20 AP and elite status?
For which, Gebirgsjaegers, or Gebirgspioneers?
Gebirsjaegers

Re: Simulating Gebirgsjägers

Posted: Fri Nov 08, 2013 1:48 am
by Navaronegun
LandMarine47 wrote:
Navaronegun wrote:
LandMarine47 wrote:Perhaps infantry with 20 AP and elite status?
For which, Gebirgsjaegers, or Gebirgspioneers?
Gebirsjaegers
I've been thinking about it..it might work just fine that way. In simulation on the battle map all that really matters for light infantry is the ability to move like scouts. I had no plan to give them a better detection cabability like scouts. The Gebirgspioneers would be engineers with the abilities described above with 20 AP as well.

Frankly, the Falschirmjaegers should probably be handled the same way (and I will). Light Infantry again, but they jump out of planes. In Race To Tunis, there was a Battalion of Falchirmpioneers as one of the first reinforcements to Tunisia in Early 1942, so I need to make them.

Now in Theater or Operational Movement(Battlegroup Maps, in GJS), the Gebirgsjaeger Battalions will be able to move/cross certain terrain types that infantry can't and move more quickly through rough terrain.