Suggestions after several gameplay sessions
Posted: Thu Nov 07, 2013 6:00 am
My first impressions of the release candidate are favorable, the game is significantly more polished than the beta was several months ago, nice work! You've done a nice job introducing the game and providing a new player with helpful guidance and tips via popup and mouse-over information. The visual impact of the game has improved and improvements to the UI are significant.
I feel the game is compelling in the early stages, however once the planet is fully explored the game loses much of it's draw. One issue I've seen over several games is that there are seldom events that trigger change, both from a global and diplomatic standpoint. As a result, if the player takes measures to nurture solid diplomatic relations there is little to change the flow of the game without the player making a choice to do so and the game becomes boring as a result. In reality rulers die or are deposed by internal strife, tensions with other nations are strained due to outside influences or events, even natural disasters can often create tension between nations (Fukashima anyone?) I, for one, would welcome a greater element of unknown in the game so it didn't feel like things were running on autopilot. As the game stands now if I don't intentionally force conflict, I can pretty much avoid it at will.
I feel the game is compelling in the early stages, however once the planet is fully explored the game loses much of it's draw. One issue I've seen over several games is that there are seldom events that trigger change, both from a global and diplomatic standpoint. As a result, if the player takes measures to nurture solid diplomatic relations there is little to change the flow of the game without the player making a choice to do so and the game becomes boring as a result. In reality rulers die or are deposed by internal strife, tensions with other nations are strained due to outside influences or events, even natural disasters can often create tension between nations (Fukashima anyone?) I, for one, would welcome a greater element of unknown in the game so it didn't feel like things were running on autopilot. As the game stands now if I don't intentionally force conflict, I can pretty much avoid it at will.