EROMMEL'S KAMPFGRUPPE PEIPER
Posted: Wed Nov 06, 2013 6:14 am
EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN
by EROMMEL
VERSION 1 (BETA) Please play and offer suggestions.
GAME DETAILS:
Huge Map
German has 64 units, US much less.
TURNS: 35
MODS:
Same mods as my WACHT AM RHEIN CAMPAIGN with the following additions:
NEW UNIT:
USA FOO (Forward Observation Officer) Unit has triple the "scouting" ability of regular scouts. Unit provides the US player with exceptional operational awareness. They are virtually defenceless with no ability to assault vehicles. Keep them safe!
CAMPAIGN TYPE: Historical, every effort was made to simulate the historical battle.
SCENARIOS:
1) BATTLE OF LANZERATH RIDGE
The first battle of the German operation in the Ardennes, 16 Dec 1944
Although not a battle of the Kampfgruppe Peiper, I decided to begin the series with the battle at Lanzerath town as it did directly impact Peiper's battlegroup. This is the battle of German Infantry units tasked with clearing the town of Lanzerath and securing the highway that passes through the town that is Peiper's designated route through the Ardennes. The small town of Lanzerath bordered the military border. The destroyed bridge leading into Lanzerath was actually destroyed by retreating German forces during the fighting in the fall of 1944. Peiper was assigned this route and expected to cross it. Due to improper intel or simply a lack of preparedness, Peiper was unaware that the bridge remained destroyed. This is the first in a long list of problems that Peiper would face in his drive to Antwerp which ended in total failure.
2) to 10) ...coming soon
1) BATTLE OF LANZERATH RIDGE (Historical outline for the purpose of this scenario)
Organisation
GERMAN ORGANISATION
a) 500 Soldiers from the 3rd Paratroop (Fallschirmjaeger) Division
The Division suffered massive losses during the Normandy campaign. The new reconstituted division was filled using old men, young boys and anyone that could carry a weapon. Soldiers were teamed up with experienced "real" paratroopers.
b) 50 Volksgrenadier Reserves.
support
c) x2 81mm motar
d) A/T teams
e) Light Machine Gun teams
Attachments
f) 2 trucks (fuel was reserved for only vehicles of the highest priority)
*g) Added: 1 COY of Panther tanks on the road to the battle to simulate the approaching Peiper BattleGroup. The pressure to assault with the infantry is severe as the German player may only get about 5 turns at the end of the game to actually press the tanks into the fight.
US ORGANISATION
a) 18 soldiers of the Intelligence and Reconnaissance Platoon, 394th Regiment, 99th Infantry Division
b) 2 Forward Observation Teams "FOO"
Reinforcements:
c) Machine Guns
d) 21 scout soldiers in teams of 3
Support:
d) x2 81mm Motar
e) x1 25 pounder
f) Transport: x2 jeep, x2 halftrack, x3 Truck
g) Offboard 25 pounder Barrage
CONTACT:
German Infantry units are ordered to clear the town and highway before Peiper's Panzers arrive. Timing is essential.
The US Intel Platoon spread out and dig in. Reinforcements are ordered to establish a defensive command post on the ridge, North East of the town. Intel units are not carrying heavy weapons and are not capable of mounting any sort of assault. Rather, they are hoping to delay the Germans with what they do best: Calling in Artillery.
BATTLE:
The battle was an outstanding victory for the US side and the platoon was honoured for stalling the entire German army for some 20 hours. The inexperienced German troops rushed into the prepared defences in frontal assaults that was described by one of the US soldiers as like shooting turkey. Eventually the Germans were able to flank the Americans and when they did the young 20 year old Lt leading the soldiers ordered a surrender having successfully completed his task to delay the German attack. The delay of an entire army by less than 50 lightly armed soldiers however became legend. It was also extremely lucky that accompanying the intel units was a total of 4 FOOs. Their skills at calling in artillery and their ability to reserve 4 divisional guns for the defence also proved pivotal in resisting the assaults. As the German player of this scenario you will come to hate every 4th turn of a massive Arti barrage and will quickly learn to plan around them or quickly lose your units. As the US player you will need a great deal of skill to keep the German units from overrunning the ridge.
Can you become as successful as the most decorated US platoon in history?
Can you succeed where Germany's finest failed?
Play on!
NOTES:
This is version one and I will appreciate comments for improvements.
LST " https://dl.dropboxusercontent.com/u/100 ... peiper.LST "
by EROMMEL
VERSION 1 (BETA) Please play and offer suggestions.
GAME DETAILS:
Huge Map
German has 64 units, US much less.
TURNS: 35
MODS:
Same mods as my WACHT AM RHEIN CAMPAIGN with the following additions:
NEW UNIT:
USA FOO (Forward Observation Officer) Unit has triple the "scouting" ability of regular scouts. Unit provides the US player with exceptional operational awareness. They are virtually defenceless with no ability to assault vehicles. Keep them safe!
CAMPAIGN TYPE: Historical, every effort was made to simulate the historical battle.
SCENARIOS:
1) BATTLE OF LANZERATH RIDGE
The first battle of the German operation in the Ardennes, 16 Dec 1944
Although not a battle of the Kampfgruppe Peiper, I decided to begin the series with the battle at Lanzerath town as it did directly impact Peiper's battlegroup. This is the battle of German Infantry units tasked with clearing the town of Lanzerath and securing the highway that passes through the town that is Peiper's designated route through the Ardennes. The small town of Lanzerath bordered the military border. The destroyed bridge leading into Lanzerath was actually destroyed by retreating German forces during the fighting in the fall of 1944. Peiper was assigned this route and expected to cross it. Due to improper intel or simply a lack of preparedness, Peiper was unaware that the bridge remained destroyed. This is the first in a long list of problems that Peiper would face in his drive to Antwerp which ended in total failure.
2) to 10) ...coming soon
1) BATTLE OF LANZERATH RIDGE (Historical outline for the purpose of this scenario)
Organisation
GERMAN ORGANISATION
a) 500 Soldiers from the 3rd Paratroop (Fallschirmjaeger) Division
The Division suffered massive losses during the Normandy campaign. The new reconstituted division was filled using old men, young boys and anyone that could carry a weapon. Soldiers were teamed up with experienced "real" paratroopers.
b) 50 Volksgrenadier Reserves.
support
c) x2 81mm motar
d) A/T teams
e) Light Machine Gun teams
Attachments
f) 2 trucks (fuel was reserved for only vehicles of the highest priority)
*g) Added: 1 COY of Panther tanks on the road to the battle to simulate the approaching Peiper BattleGroup. The pressure to assault with the infantry is severe as the German player may only get about 5 turns at the end of the game to actually press the tanks into the fight.
US ORGANISATION
a) 18 soldiers of the Intelligence and Reconnaissance Platoon, 394th Regiment, 99th Infantry Division
b) 2 Forward Observation Teams "FOO"
Reinforcements:
c) Machine Guns
d) 21 scout soldiers in teams of 3
Support:
d) x2 81mm Motar
e) x1 25 pounder
f) Transport: x2 jeep, x2 halftrack, x3 Truck
g) Offboard 25 pounder Barrage
CONTACT:
German Infantry units are ordered to clear the town and highway before Peiper's Panzers arrive. Timing is essential.
The US Intel Platoon spread out and dig in. Reinforcements are ordered to establish a defensive command post on the ridge, North East of the town. Intel units are not carrying heavy weapons and are not capable of mounting any sort of assault. Rather, they are hoping to delay the Germans with what they do best: Calling in Artillery.
BATTLE:
The battle was an outstanding victory for the US side and the platoon was honoured for stalling the entire German army for some 20 hours. The inexperienced German troops rushed into the prepared defences in frontal assaults that was described by one of the US soldiers as like shooting turkey. Eventually the Germans were able to flank the Americans and when they did the young 20 year old Lt leading the soldiers ordered a surrender having successfully completed his task to delay the German attack. The delay of an entire army by less than 50 lightly armed soldiers however became legend. It was also extremely lucky that accompanying the intel units was a total of 4 FOOs. Their skills at calling in artillery and their ability to reserve 4 divisional guns for the defence also proved pivotal in resisting the assaults. As the German player of this scenario you will come to hate every 4th turn of a massive Arti barrage and will quickly learn to plan around them or quickly lose your units. As the US player you will need a great deal of skill to keep the German units from overrunning the ridge.
Can you become as successful as the most decorated US platoon in history?
Can you succeed where Germany's finest failed?
Play on!
NOTES:
This is version one and I will appreciate comments for improvements.
LST " https://dl.dropboxusercontent.com/u/100 ... peiper.LST "