Another set of first impressions
Posted: Tue Nov 05, 2013 8:13 pm
So here's my first impressions, like suggested in the mail the beta key came in:
Installation and first launch:
- Worked flawlessly.
- Same for the update.
- Auto-launch when the update was complete: not a fan of that. Downloading a 85MB update takes long enough with my connection to start doing something else. So a fullscreen application suddenly starting isn't all that great.
Title screen:
- Reminds me of Alpha Centauri, which is exactly what I want.
- That copy-and-pasting of the key works should be standard but isn't, so props for that one.
- Unsure about the music though.
Starting the first game:
- The options for map creation are sufficient, but nothing more than that.
- The same goes for the factions.
- Apparently there is no diplomatic or cultural victory. Not sure if I like that, only time will tell.
- Being able to select how many tech tiers are visible is a nice idea.
Intro:
- More Alpha Centauri nostalgia.
First turn:
- I like the method of selecting one of multiple units in a stack.
- Also, I'm Xi and my starting position looks really good.
- I generally like the interface. It requires a minimum of clicks to get done what I want to do.
- Having a worker per tile AND resource seems very interesting. So is growth being separate from food and production from minerals.
- Empty cities having no defense is something I'm not too happy with any more since Civ V (although cities in that game are a tad too strong) and the newer TW games.
Some time in:
- It's entirely possible that I'm missing the obvious, but the game starts quite slow. Little variety in what can be built, relatively slow expansion of territory.
Some more time in:
- The wildlife has now (partially) turned hostile. The game is getting more interesting.
- I have no attachment to my units. If I loose troops in combat or off-screen during the AI's turn I don't really care. Maybe because the combat is so quick.
- I really need an option to rename my unit designs. Am I missing something here?
- The unit workshop and the tech tree are a little too stingy with information about what piece of equipment does what. Basically I'm in trial-and-error mode when choosing what to research.
- For buildings this is much better. But I have no idea at what point the +4 pop cap building will become important.
All in all, I don't feel as engaged yet as when playing Alpha Centauri (yes, I still play it to this day) or Civ V (trade routes are awesome!). But I still managed to play for about 2 1/2 hours without noticing the time fly by.
Installation and first launch:
- Worked flawlessly.
- Same for the update.
- Auto-launch when the update was complete: not a fan of that. Downloading a 85MB update takes long enough with my connection to start doing something else. So a fullscreen application suddenly starting isn't all that great.
Title screen:
- Reminds me of Alpha Centauri, which is exactly what I want.
- That copy-and-pasting of the key works should be standard but isn't, so props for that one.
- Unsure about the music though.
Starting the first game:
- The options for map creation are sufficient, but nothing more than that.
- The same goes for the factions.
- Apparently there is no diplomatic or cultural victory. Not sure if I like that, only time will tell.
- Being able to select how many tech tiers are visible is a nice idea.
Intro:
- More Alpha Centauri nostalgia.
First turn:
- I like the method of selecting one of multiple units in a stack.
- Also, I'm Xi and my starting position looks really good.
- I generally like the interface. It requires a minimum of clicks to get done what I want to do.
- Having a worker per tile AND resource seems very interesting. So is growth being separate from food and production from minerals.
- Empty cities having no defense is something I'm not too happy with any more since Civ V (although cities in that game are a tad too strong) and the newer TW games.
Some time in:
- It's entirely possible that I'm missing the obvious, but the game starts quite slow. Little variety in what can be built, relatively slow expansion of territory.
Some more time in:
- The wildlife has now (partially) turned hostile. The game is getting more interesting.
- I have no attachment to my units. If I loose troops in combat or off-screen during the AI's turn I don't really care. Maybe because the combat is so quick.
- I really need an option to rename my unit designs. Am I missing something here?
- The unit workshop and the tech tree are a little too stingy with information about what piece of equipment does what. Basically I'm in trial-and-error mode when choosing what to research.
- For buildings this is much better. But I have no idea at what point the +4 pop cap building will become important.
All in all, I don't feel as engaged yet as when playing Alpha Centauri (yes, I still play it to this day) or Civ V (trade routes are awesome!). But I still managed to play for about 2 1/2 hours without noticing the time fly by.