Real First Impressions
Posted: Tue Nov 05, 2013 3:07 pm
After applying the fix suggested by Kamikazi84, I was able to start the game normally. Setting up a first game was easy, and for the most part informative. I just wish there were tooltips explaining the victory conditions. Military is pretty obvious (I guess), but how do you achieve Economic, Diplomatic, or Research victories? I have no idea.
I started with the research faction, and the map was generated pretty quickly. The first thing I noticed is that unless you zoom all the way in, it can be tough to see units against the background. In fact, on my very first turn I got a message that my Seeker had been damaged, but I had no idea how or why.
The game plays the way I expected from the previews, as an Alpha Centauri clone with a little bit of Civ V and MOO II thrown in for good measure. If anything, it seems to follow the SMAC model a little too slavishly. As a 30 year veteran of 4X games, I was able to find my way around pretty quickly with 2 exceptions:
The Economy tab needs tooltips desperately. Until I examined one of my cities, I had no idea what all those icons and numbers were supposed to represent.
Research is a little confusing, in that even though I selected the ability to only see 2 tiers in the research tree at a time, I was able to see 4. Also, I was able to research 2nd tier techs after only researching 1 out of 3 prerequisites. Since the tree is labeled "Colonial Age", I assume it opens up some more at some point. If these 4 tiers are the entire tech tree for the game, that's a big problem.
My initial reaction as a consumer in the market for a new game is "Why should I get this when I still have SMAC on my hard drive?", and I couldn't come up with an answer. That's probably a little unfair after only devoting half an hour to it, but I do plan to give it some serious time and see if my opinion changes.
I started with the research faction, and the map was generated pretty quickly. The first thing I noticed is that unless you zoom all the way in, it can be tough to see units against the background. In fact, on my very first turn I got a message that my Seeker had been damaged, but I had no idea how or why.
The game plays the way I expected from the previews, as an Alpha Centauri clone with a little bit of Civ V and MOO II thrown in for good measure. If anything, it seems to follow the SMAC model a little too slavishly. As a 30 year veteran of 4X games, I was able to find my way around pretty quickly with 2 exceptions:
The Economy tab needs tooltips desperately. Until I examined one of my cities, I had no idea what all those icons and numbers were supposed to represent.
Research is a little confusing, in that even though I selected the ability to only see 2 tiers in the research tree at a time, I was able to see 4. Also, I was able to research 2nd tier techs after only researching 1 out of 3 prerequisites. Since the tree is labeled "Colonial Age", I assume it opens up some more at some point. If these 4 tiers are the entire tech tree for the game, that's a big problem.
My initial reaction as a consumer in the market for a new game is "Why should I get this when I still have SMAC on my hard drive?", and I couldn't come up with an answer. That's probably a little unfair after only devoting half an hour to it, but I do plan to give it some serious time and see if my opinion changes.