Hoplites versus sparabara at MOAB 2013
Posted: Mon Nov 04, 2013 11:01 pm
The MOAB 2013 tournament was 25 mm, 650 points on 1.8 x 1.2 m tables using 1 inch MUs. Although it was open to any army, it turned out that most people something from either Immortal Fire or Legions Triumphant. However, as most of us were using loan armies generously provided by Brett Kvisle, this may say more about what he has collected rather than what people thought would be effective.
I used Brett’s Classical Greeks posing as Kyrenean Greek. I don’t play very often, so I thought it best to take a simple army and one that I have used before in 15 mm, although not with this exact composition. And with the recent thread on here extolling the virtues of offensive spear, what could possibly go wrong?
IC and 2 TC (represented on the first day, due to a slight oversight, by a medieval knight and two Dailami infantry)
8 poor LF JLS javelinmen
6 average LF slingers
4 xystophoroi (drilled, superior armoured lance-sword cavalry)
4 BG of 8 hoplites (HF average, undrilled, protected offensive spear)
12 Phalangites (HF average drilled protected pike)
6 thureophoroi (MF average drilled protected offensive spear)
8 Cretan archers (LF superior bow)
Unfortified camp (represented by a felt rectangle as Brett had a lot of armies but only one or two camps)
The basic plan was to line up the HF, aim them at the enemy and use the xystophoroi and thureophoroi to echelon back and protect the flanks. The IC and one hoplite BG in rear support would increase the chances of the front line staying steady. The Cretans would target something vulnerable to shooting and the other skirmishers would just make up the numbers or delay the enemy wide on the flanks.
Game 1 vs Guy with Seleukids
I won initiative and chose desert. The battle was fought in the open part of the table.

Both sides advanced and Guy moved his Thorakitai from their flank guard position to his front. An initial assault by scythed chariots and elephants failed dismally. The chariots lost a base in impact and the elephants lost one in melee. A light foot melee temporarily blocked my hoplites’ advance and resulted in the rout of my slingers.
The heavy foot clashed and 8 protected spear proved that they could beat 6 protected heavy weapon medium foot. However, the Seleukids had better match-ups everywhere else (superior versus average pike, pike versus spear, armoured versus protected spear) and I lost my pikes and a spear battlegoup.

I can’t remember what happened with the Thorakitai, but I think my 8 hoplites might have beaten the 6 of them. However, I failed to get my armoured lancers out of the way of the heavily armoured cataphracts, so lost them, and the victorious enemy pike block was able to beat another battlegroup of hoplites. Either that or the cataphracts sacked my camp. Game over.
Game 2 vs Ian with Middle Republican Romans
I won initiative and chose desert. I found my deployment constrained by a large soft sand area and my only avenue of approach to the enemy camp was over a gentle hill between an impassable and some broken ground. This was defended by 3 BG of average hastati and principes (6,6 and 4 bases) and 4 bases of triarii (superior). All were armoured. I set up to attack this line as best I could, hoping that my skirmishers could inflict some disruption on the small battlegroups and provoke some uncontrolled charges off the hill. Meanwhile, some Italian auxiliaries (superior armoured MF light spear sword) and a Pergamene ally were ready to attack my exposed flank.

My assault on the hill started well as the triarii charged down without orders, drawing the rest of the line with them in the manoeuvre phase to prevent their being attacked alone. My charge then managed to destroy a base from the triarii. However, I made little impression elsewhere and my thureophoroi were in trouble from the start against the hastati/principes.
The Pergamene lancers were moving through the broken ground intending eventually to flank charge my pikes - if they couldn’t beat the legionaries in time to pursue out of the way. My counter to this was to move up the Cretan archers to shoot the lancers down (4 superior dice at evens needing only 2 hits to cause a test at -1). Unfortunately this plan was scuppered when the Pergamene hoplites expanded one base in a melee against my hoplites to put the end of the Cretan battlegroup in their restricted area. My troops came off worst in the hoplite on hoplite action. The troops were identical but his had a general fighting. Actually mine had a general fighting too, but he was killed on impact.

Finally my xystophoroi were able to charge the Italian medium foot threatening the flank of my hoplites. Unfortunately they lost the impact and disrupted. The hoplites broke in melee, causing the xystophoroi and the Cretans to become fragmented. The hoplites then routed through the rear corner of the xystophoroi and broke them and this caused the slingers to become disrupted. Meanwhile my thureophoroi autobroke on the other wing and the pike phalanx, which had made no impression on the legionaries it was fighting, was flank charged. There was some good news, the triarii were fragmented and one hastati/principes group was disrupted.

Before long, the phalanx and slingers were broken and I think some hoplites became fragmented after a loose legionary BG turned onto their flank. Game over, but I had managed to break the triarii and the 4-base hastati/principes battlegroup.

I used Brett’s Classical Greeks posing as Kyrenean Greek. I don’t play very often, so I thought it best to take a simple army and one that I have used before in 15 mm, although not with this exact composition. And with the recent thread on here extolling the virtues of offensive spear, what could possibly go wrong?
IC and 2 TC (represented on the first day, due to a slight oversight, by a medieval knight and two Dailami infantry)
8 poor LF JLS javelinmen
6 average LF slingers
4 xystophoroi (drilled, superior armoured lance-sword cavalry)
4 BG of 8 hoplites (HF average, undrilled, protected offensive spear)
12 Phalangites (HF average drilled protected pike)
6 thureophoroi (MF average drilled protected offensive spear)
8 Cretan archers (LF superior bow)
Unfortified camp (represented by a felt rectangle as Brett had a lot of armies but only one or two camps)
The basic plan was to line up the HF, aim them at the enemy and use the xystophoroi and thureophoroi to echelon back and protect the flanks. The IC and one hoplite BG in rear support would increase the chances of the front line staying steady. The Cretans would target something vulnerable to shooting and the other skirmishers would just make up the numbers or delay the enemy wide on the flanks.
Game 1 vs Guy with Seleukids
I won initiative and chose desert. The battle was fought in the open part of the table.

Both sides advanced and Guy moved his Thorakitai from their flank guard position to his front. An initial assault by scythed chariots and elephants failed dismally. The chariots lost a base in impact and the elephants lost one in melee. A light foot melee temporarily blocked my hoplites’ advance and resulted in the rout of my slingers.
The heavy foot clashed and 8 protected spear proved that they could beat 6 protected heavy weapon medium foot. However, the Seleukids had better match-ups everywhere else (superior versus average pike, pike versus spear, armoured versus protected spear) and I lost my pikes and a spear battlegoup.

I can’t remember what happened with the Thorakitai, but I think my 8 hoplites might have beaten the 6 of them. However, I failed to get my armoured lancers out of the way of the heavily armoured cataphracts, so lost them, and the victorious enemy pike block was able to beat another battlegroup of hoplites. Either that or the cataphracts sacked my camp. Game over.
Game 2 vs Ian with Middle Republican Romans
I won initiative and chose desert. I found my deployment constrained by a large soft sand area and my only avenue of approach to the enemy camp was over a gentle hill between an impassable and some broken ground. This was defended by 3 BG of average hastati and principes (6,6 and 4 bases) and 4 bases of triarii (superior). All were armoured. I set up to attack this line as best I could, hoping that my skirmishers could inflict some disruption on the small battlegroups and provoke some uncontrolled charges off the hill. Meanwhile, some Italian auxiliaries (superior armoured MF light spear sword) and a Pergamene ally were ready to attack my exposed flank.

My assault on the hill started well as the triarii charged down without orders, drawing the rest of the line with them in the manoeuvre phase to prevent their being attacked alone. My charge then managed to destroy a base from the triarii. However, I made little impression elsewhere and my thureophoroi were in trouble from the start against the hastati/principes.
The Pergamene lancers were moving through the broken ground intending eventually to flank charge my pikes - if they couldn’t beat the legionaries in time to pursue out of the way. My counter to this was to move up the Cretan archers to shoot the lancers down (4 superior dice at evens needing only 2 hits to cause a test at -1). Unfortunately this plan was scuppered when the Pergamene hoplites expanded one base in a melee against my hoplites to put the end of the Cretan battlegroup in their restricted area. My troops came off worst in the hoplite on hoplite action. The troops were identical but his had a general fighting. Actually mine had a general fighting too, but he was killed on impact.

Finally my xystophoroi were able to charge the Italian medium foot threatening the flank of my hoplites. Unfortunately they lost the impact and disrupted. The hoplites broke in melee, causing the xystophoroi and the Cretans to become fragmented. The hoplites then routed through the rear corner of the xystophoroi and broke them and this caused the slingers to become disrupted. Meanwhile my thureophoroi autobroke on the other wing and the pike phalanx, which had made no impression on the legionaries it was fighting, was flank charged. There was some good news, the triarii were fragmented and one hastati/principes group was disrupted.

Before long, the phalanx and slingers were broken and I think some hoplites became fragmented after a loose legionary BG turned onto their flank. Game over, but I had managed to break the triarii and the 4-base hastati/principes battlegroup.

















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