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SPM 0.73 bugs & glitches

Posted: Sat Nov 02, 2013 11:46 am
by Altarotw
From yesterday release I’ve found 3 more bugs:
1)Pioneer Venus orbiter wrong icon at research summary (icon from Venus multiprobe)
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2)Thru out the game many info's don't fit the pop-up window like here :
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3)And lastly the most annoying bug: When there are several multi season missions in place then only the first plays out and then the screen looks like in screenshot below. Only thing you can do is to press "proceed" from the GSA Bulletin which blocks your possibility to carry out other multi season missions (in this situation 1st mission is Jupiter 20season's mission, 2nd mission is 6 Season solar mission and 3rd mission is biosatellite a duration and only the Jupiter is carried on.) also I’m attaching an auto save.
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Re: SPM 0.73 bugs & glitches

Posted: Sat Nov 02, 2013 11:51 am
by krgu48
how you go to 1991?? In my game its end in 1973. Strange...

Re: SPM 0.73 bugs & glitches

Posted: Sat Nov 02, 2013 2:09 pm
by Altarotw
krgu48 wrote:how you go to 1991?? In my game its end in 1973. Strange...
SPM 0.73 but on save from beyond that date from previous relese

And as for bugs i've got some more:

4 ) It's very strange that the goals and prestige are updated only on last step, it's like all or nothing. But parts upgrades are in every step. So it's unclear if ex. +2% upgrade on rocket is counted on every step (4x+2%=+8%) or is it final value (+2%). Moreover you have to click thru multiple steps to findout how much did the mission upgraded rocket, orbiter, lander etc.
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5 ) On mercury unmanned orbital and sub orbital the voice in background informs flight control that after capsule rotation he can see boosters few hundred yards behind him (ghost in a capsule :D ) (autosave 1969-2 in attachment)
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6 ) 2 astronauts available and 2 needed but mission is no go. (autosave 1962-3 in attachment)
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7 ) Sometimes like here, the button fir info is invisible over a bright background
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8 ) Juno 2 booster 74%, Pioneer 2 0%, avg:37% ok but mission is still a success (I guess mission success rate is calculated from average instead of step by step.)
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9 ) In research report equipment icons slide out of the window designed for them.
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10 ) After unlocking Jupiter probe missions i got this. (but i can work normally when I click on a planet so it's only dead counter -autosave 1971-2 in attachment)
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Re: SPM 0.73 bugs & glitches

Posted: Sat Nov 02, 2013 4:53 pm
by Nacho84
Hello Altarotw,

Many thanks for the feedback, please keep it coming!
Altarotw wrote: 1)Pioneer Venus orbiter wrong icon at research summary (icon from Venus multiprobe)
I've notified the artist about this. It will probably be fixed in the next patch (v 0.7.4).
Altarotw wrote: 3)And lastly the most annoying bug: When there are several multi season missions in place then only the first plays out and then the screen looks like in screenshot below. Only thing you can do is to press "proceed" from the GSA Bulletin which blocks your possibility to carry out other multi season missions (in this situation 1st mission is Jupiter 20season's mission, 2nd mission is 6 Season solar mission and 3rd mission is biosatellite a duration and only the Jupiter is carried on.) also I’m attaching an auto save.
This was reported on a similar thread. It's been fixed already, so you'll get it on 0.7.4.

Cheers,

Re: SPM 0.73 bugs & glitches

Posted: Sat Nov 02, 2013 5:34 pm
by btl0357
I got two very annoying things since v073:

- There are only three seasons per year ... this seems odd to me, but I'm not sure if this is working as intended.

- When I don't hire (SET) but wait for better qualified staff, the recruitment candidates never change.

Re: SPM 0.73 bugs & glitches

Posted: Sat Nov 02, 2013 5:42 pm
by Nacho84
Hello btl,
btl0357 wrote:I got two very annoying things since v073:

- There are only three seasons per year ... this seems odd to me, but I'm not sure if this is working as intended.

- When I don't hire (SET) but wait for better qualified staff, the recruitment candidates never change.
There's always been three season per year, we haven't changed that.

Good point about the candidates not changing. At the moment, that's the way it's meant to work, but I'll tweak it for a later update as I can now see that it doesn't feel right.

Cheers,

--Ignacio

Re: SPM 0.73 bugs & glitches

Posted: Sun Nov 03, 2013 9:45 am
by Nacho84
Hello Altarotw,

Many thanks for your detailed reports (and specially for providing the save files :) )
Altarotw wrote: 4 ) It's very strange that the goals and prestige are updated only on last step, it's like all or nothing. But parts upgrades are in every step. So it's unclear if ex. +2% upgrade on rocket is counted on every step (4x+2%=+8%) or is it final value (+2%). Moreover you have to click thru multiple steps to findout how much did the mission upgraded rocket, orbiter, lander etc.
Yes, that's because I still need to tweak the mission scripts, which are this long text files that specify how which components/flight controllers/astros are involved on each step, the prestige earned, etc. At the moment all points are granted at the end of the mission, which I can see it's not right.
Altarotw wrote: 5 ) On mercury unmanned orbital and sub orbital the voice in background informs flight control that after capsule rotation he can see boosters few hundred yards behind him (ghost in a capsule :D ) (autosave 1969-2 in attachment)
Well spotted!
Altarotw wrote: 6 ) 2 astronauts available and 2 needed but mission is no go. (autosave 1962-3 in attachment)
I've downloaded the save file and gave it a go here and I cannot reproduce the error. Here's what I have done:

* I went to the HQ.
* Clicked on the "Manage Programs" button.
* Selected "Project Mercury".
* Clicked "Schedule Mission".

And I got the dialog asking me whether I want to assemble the mission now, later or cancel. What am I missing?
Altarotw wrote: 7 ) Sometimes like here, the button fir info is invisible over a bright background
I'll let the UI designer know so that he can come up with a solution.
Altarotw wrote: 8 ) Juno 2 booster 74%, Pioneer 2 0%, avg:37% ok but mission is still a success (I guess mission success rate is calculated from average instead of step by step.)
Indeed, there was a bug in the computation. I fixed it for this thread, but I've just tested it on the savefile you provided (1969-2) and it's working fine (i.e., the mission is failing).
Altarotw wrote: 9 ) In research report equipment icons slide out of the window designed for them.
Yes, we're going to fix that in a future update.

Cheers,