Units 'In Reserve'
Posted: Fri Nov 01, 2013 6:26 pm
I recently discovered that during the deployment phase I can buy as many units as I like, thus building a core that is larger than what is playable in the scenario.
1. Is this intentional design?
2. Is it intended to allow the player to build a 'flexible' core, using more infantry in one scenario and more tanks in another, for example?
3. Is it intended to allow the player to build prestige evenly within the core? For example, rotating an experienced unit out of the line for a few scenarios, and thus allowing a brand new unit to build experience? This would be especially useful given the prestige caps in the grand campaign I think.
4. Does anyone else use these advantages to improve their management of their core units throughout the campaign? It is a totally new idea to me that massively changes how I build up a core army on a campaign.
Keldorkatarn: I took the plunge and bought the Grand Campaign Mega pack. It's lots of fun and I am pursuing the decisive victories as much as possible!
Really intetrested to hear everyone's feedback. Cheers.
1. Is this intentional design?
2. Is it intended to allow the player to build a 'flexible' core, using more infantry in one scenario and more tanks in another, for example?
3. Is it intended to allow the player to build prestige evenly within the core? For example, rotating an experienced unit out of the line for a few scenarios, and thus allowing a brand new unit to build experience? This would be especially useful given the prestige caps in the grand campaign I think.
4. Does anyone else use these advantages to improve their management of their core units throughout the campaign? It is a totally new idea to me that massively changes how I build up a core army on a campaign.
Keldorkatarn: I took the plunge and bought the Grand Campaign Mega pack. It's lots of fun and I am pursuing the decisive victories as much as possible!
Really intetrested to hear everyone's feedback. Cheers.