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retrenching / sacking workers

Posted: Fri Nov 01, 2013 7:12 am
by stile86
This isn't a bug so much as a feature request, or just am I missing something?
If I am running short on cash but expecting an increase in a few seasons is there any way to retrench unneeded SET or FC or Astros to reduce costs and hang on a few more seasons? I couldn't see one. If you join NASA (sorry GSA) are you guaranteed employment for life?
Going deeper would a policy of high turnover affect the quality of recruits available? I know this is me dreaming but it would be interesting.

Re: retrenching / sacking workers

Posted: Fri Nov 01, 2013 7:15 am
by stile86
oops double post. I accidentally hit the submit key twice in quick succession. sorry.

Re: retrenching / sacking workers

Posted: Fri Nov 01, 2013 7:27 am
by darthjazno
We can't fire anyone yet but I think it will be part of a future update.

Re: retrenching / sacking workers

Posted: Sat Nov 02, 2013 3:23 am
by stile86
I should have looked more carefully at the Early Access page which lists what is currently implemented and what is yet to come. Dismissing personnel is listed there as yet to come. Sorry about that.