retrenching / sacking workers
Posted: Fri Nov 01, 2013 7:12 am
This isn't a bug so much as a feature request, or just am I missing something?
If I am running short on cash but expecting an increase in a few seasons is there any way to retrench unneeded SET or FC or Astros to reduce costs and hang on a few more seasons? I couldn't see one. If you join NASA (sorry GSA) are you guaranteed employment for life?
Going deeper would a policy of high turnover affect the quality of recruits available? I know this is me dreaming but it would be interesting.
If I am running short on cash but expecting an increase in a few seasons is there any way to retrench unneeded SET or FC or Astros to reduce costs and hang on a few more seasons? I couldn't see one. If you join NASA (sorry GSA) are you guaranteed employment for life?
Going deeper would a policy of high turnover affect the quality of recruits available? I know this is me dreaming but it would be interesting.