Axis sub warfare
Posted: Wed Nov 28, 2007 5:24 pm
I'm still in my first game playing as the Axis, so bear with me.
I invested quite a lot of ressources in building my kriegmarine and also in the sub research field. I always like to wage war in the Atlantic.
So far, I'm not sure how efficient the sub warfare is for the Axis, economically speaking. In my game so far, I usually have an active fleet of 5-7 subs. It will take at least 4 subs of level 1-2 to destroy 30-40 points of convoy. However, since the AI does a pretty good job of escorting its convoy, I will usually lose 1 sub and 2-3 are damaged with 2-4 points each from the convoy escorts. Economically speaking, the Axis is loosing on the exchange. The axis lost 70 pts for each sub lost and it is expensive to repair the subs (I think the formula is 60% of unit cost, 60%*70/10= about 4 ressource pts per strength repaired). So 3 subs with 3 pts of damage will cost about 12pts of repair. A net of 82 ressource points spent, 70 which are permanently lost, to sink 30-40pts of convoy.
Of course, we have to take into consideration the cost of repairing the escorts ships. Since destroyer have a strength edge over subs at the beginning of the game, I think an edge of 1 point, the repair will be more costly for the Axis, hence keeping the balance in favor of the Allied for most of the war. This is valid as long as the Allied keep using destroyer unit, which the AI is pretty good at; usually 2-3 destroyers are used.
The sub warfare is really over when the American comes into play with the massive amount of naval units it has in the Atlantic to play escort role.
Anyone else has experienced similar behavior?
Historically speaking, the Axis should have the edge in the sub warfare at the start of the war. Perhaps this should be reflected with Axis starting at level 2 in sub warfare, and its existing sub units equipped with those upgrade. Or perhaps the starting destroyer with level 0 in ASW should have lower strength factor against sub, perhaps an edge of 2 pts in favor of subs.
I invested quite a lot of ressources in building my kriegmarine and also in the sub research field. I always like to wage war in the Atlantic.
So far, I'm not sure how efficient the sub warfare is for the Axis, economically speaking. In my game so far, I usually have an active fleet of 5-7 subs. It will take at least 4 subs of level 1-2 to destroy 30-40 points of convoy. However, since the AI does a pretty good job of escorting its convoy, I will usually lose 1 sub and 2-3 are damaged with 2-4 points each from the convoy escorts. Economically speaking, the Axis is loosing on the exchange. The axis lost 70 pts for each sub lost and it is expensive to repair the subs (I think the formula is 60% of unit cost, 60%*70/10= about 4 ressource pts per strength repaired). So 3 subs with 3 pts of damage will cost about 12pts of repair. A net of 82 ressource points spent, 70 which are permanently lost, to sink 30-40pts of convoy.
Of course, we have to take into consideration the cost of repairing the escorts ships. Since destroyer have a strength edge over subs at the beginning of the game, I think an edge of 1 point, the repair will be more costly for the Axis, hence keeping the balance in favor of the Allied for most of the war. This is valid as long as the Allied keep using destroyer unit, which the AI is pretty good at; usually 2-3 destroyers are used.
The sub warfare is really over when the American comes into play with the massive amount of naval units it has in the Atlantic to play escort role.
Anyone else has experienced similar behavior?
Historically speaking, the Axis should have the edge in the sub warfare at the start of the war. Perhaps this should be reflected with Axis starting at level 2 in sub warfare, and its existing sub units equipped with those upgrade. Or perhaps the starting destroyer with level 0 in ASW should have lower strength factor against sub, perhaps an edge of 2 pts in favor of subs.