Quick updated feedback on latest rounds of patches.
Posted: Wed Oct 30, 2013 7:18 am
-Netcode is significantly improved
-Flavor text is a great addition
-The new fungi system is much more interesting
-Being able to turn off the narrator's voice volume is a godsend.
-Netcode still has quirks
Although I've noticed less lag and no connection drops since the updates, I find that I sometimes have to try several times before I'll join a game, and that lag can be quite bad for a few seconds after a new turn starts. Resuming an online game is also very glitchy when I don't play as the host.
-Diplomacy is still too easy. Allies never become enemies.
I've gone over this in another post (viewtopic.php?f=204&t=45540), but playing it more has only reaffirmed my position that the diplomacy needs to be tweaked so that factions are more willing to switch sides against the player. In it's current state factions that are allies are far too predictable and never turn against the player, which can make for a boring and predictable endgame. Certain actions that should have consequences, like refusing to pay tribute, have none.
-The interface still has tons of quirks:
-The minimap needs an overhaul. It doesn't show borders and it doesn't center the map on the player, which can lead to an awkward minimap camera position. It isn't really functional or pretty.
-It would be great if I could que up research technologies.
-It would be very useful if I could see how many turns a unit's journey will take.
-Flavor text is a great addition
-The new fungi system is much more interesting
-Being able to turn off the narrator's voice volume is a godsend.
-Netcode still has quirks
Although I've noticed less lag and no connection drops since the updates, I find that I sometimes have to try several times before I'll join a game, and that lag can be quite bad for a few seconds after a new turn starts. Resuming an online game is also very glitchy when I don't play as the host.
-Diplomacy is still too easy. Allies never become enemies.
I've gone over this in another post (viewtopic.php?f=204&t=45540), but playing it more has only reaffirmed my position that the diplomacy needs to be tweaked so that factions are more willing to switch sides against the player. In it's current state factions that are allies are far too predictable and never turn against the player, which can make for a boring and predictable endgame. Certain actions that should have consequences, like refusing to pay tribute, have none.
-The interface still has tons of quirks:
-The minimap needs an overhaul. It doesn't show borders and it doesn't center the map on the player, which can lead to an awkward minimap camera position. It isn't really functional or pretty.
-It would be great if I could que up research technologies.
-It would be very useful if I could see how many turns a unit's journey will take.