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Bugs so far

Posted: Tue Oct 29, 2013 11:47 pm
by Altarotw
1) Cancel button at mission screen isn't working, (workaround assign full mission then scrub->lose some money)
2) Biosatelite (A) extended - stage 2/3 no video, game stuck
3) Luna 15 program prerequiste unfulfilabe - even with all other lunar probes badges aquired
4) Pioneer 6 lunch video won't start
5) Project Mercury Uncrewed suborbital flight test the video freezes at countdown stage
6) Project Mercury Uncrewed orbital flight test the video freezes at countdown stage
7) No prestige/money goals in 1970's
8) Aviable controlers number is wrongly taken into account when trying to asemble second mission in one turn ex. 7 contrlolers trained and 4 nedded for x15 and 3 for explorer but game say it's not enough

That's all i've found in first 4 hours see you toomorw and keep up the good work :)

Re: Bugs so far

Posted: Wed Oct 30, 2013 1:16 am
by N_Molson
9- Also, I had a game where I ran out of recruits for both Mission Control and SET. Each time I tried, I had "No more recruits to hire" message. It began around 1957, I gave up in 1964 and the problem was still there. Upgrading the concerned buildings didn't help. Astronauts recruitement was unaffected. I had a max number of 9 Mission Controllers (which means no-go for Mercury and further manned missions) and 8 SETs.

10- When using the X-15, the safety gauge seems off by -10%, roughly. Also, I never had any problem with that craft once dropped from the B-52 wing, maybe I've been very lucky or I have hired excellent controllers/astronaut, but that's still a bit suspect.

Re: Bugs so far

Posted: Wed Oct 30, 2013 1:26 am
by doc99
In the set-up site, the "window" feature stays on even when turned off

Re: Bugs so far

Posted: Wed Oct 30, 2013 4:07 am
by jeffchri
Altarotw wrote:3) Luna 15 program prerequiste unfulfilabe - even with all other lunar probes badges aquired
...
7) No prestige/money goals in 1970's
Sorry, I've just started playing, so maybe I'm confused, but didn't the EAP information say that the lunar landing missions weren't implemented/included yet, and that only the first 15 years (1st "episode") was included? So I'd assume that 3) and 7) aren't actually bugs, right?

Re: Bugs so far

Posted: Wed Oct 30, 2013 6:45 am
by Nacho84
Hello all,

Thanks for your feedback. If possible, every time you find a bug when running a mission please upload the autosave file, so that I can load it here and troubleshoot it right away. You can find the autosave files under C:\Users\Your Username\AppData\LocalLow\MatrixGames\BASPM. They have a timestamp in their name along with the year and season number.
Altarotw wrote:1) Cancel button at mission screen isn't working, (workaround assign full mission then scrub->lose some money)
I will look into this one.
Altarotw wrote:2) Biosatelite (A) extended - stage 2/3 no video, game stuck
I've fixed this one and submitted a patch to Slitherine. Expect an update soon :)
Altarotw wrote:3) Luna 15 program prerequiste unfulfilabe - even with all other lunar probes badges aquired
4) Pioneer 6 lunch video won't start
I will look into these two.
Altarotw wrote:5) Project Mercury Uncrewed suborbital flight test the video freezes at countdown stage
6) Project Mercury Uncrewed orbital flight test the video freezes at countdown stage
These two are included in the patch submitted to Slitherine.
Altarotw wrote:7) No prestige/money goals in 1970's
We didn't expect you to get that far! :) Can you send me the CSV data from that turn? That will help me to tune the values for the prestige goals.
Altarotw wrote:8) Aviable controlers number is wrongly taken into account when trying to asemble second mission in one turn ex. 7 contrlolers trained and 4 nedded for x15 and 3 for explorer but game say it's not enough
If you can send me a save file for this one, that would be great.
Altarotw wrote:That's all i've found in first 4 hours see you toomorw and keep up the good work :)
Thank you very much for the feedback. Keep it coming.

Cheers,

Re: Bugs so far

Posted: Wed Oct 30, 2013 6:47 am
by Nacho84
N_Molson wrote:9- Also, I had a game where I ran out of recruits for both Mission Control and SET. Each time I tried, I had "No more recruits to hire" message. It began around 1957, I gave up in 1964 and the problem was still there. Upgrading the concerned buildings didn't help. Astronauts recruitement was unaffected. I had a max number of 9 Mission Controllers (which means no-go for Mercury and further manned missions) and 8 SETs.
Yes, at the moment you can only recruit four cohorts of employees for each type. I'll add the possibility of recruiting more in a patch before next week.
N_Molson wrote: 10- When using the X-15, the safety gauge seems off by -10%, roughly. Also, I never had any problem with that craft once dropped from the B-52 wing, maybe I've been very lucky or I have hired excellent controllers/astronaut, but that's still a bit suspect.
I will look into this one.

Thanks for the feedback!

Cheers,

Re: Bugs so far

Posted: Wed Oct 30, 2013 6:50 am
by Nacho84
jeffchri wrote:
Altarotw wrote:3) Luna 15 program prerequiste unfulfilabe - even with all other lunar probes badges aquired
...
7) No prestige/money goals in 1970's
Sorry, I've just started playing, so maybe I'm confused, but didn't the EAP information say that the lunar landing missions weren't implemented/included yet, and that only the first 15 years (1st "episode") was included? So I'd assume that 3) and 7) aren't actually bugs, right?
The ones that are not included yet are the manned lunar missions, all the lunar probes are there, so Altarotw's findings are definitely glitches.

Cheers,

Re: Bugs so far

Posted: Wed Oct 30, 2013 7:01 am
by Nacho84
doc99 wrote:In the set-up site, the "window" feature stays on even when turned off
Sorry, do you mean the frames around the buildings in the space complex?

Re: Bugs so far

Posted: Wed Oct 30, 2013 7:35 am
by ceeker
Sun orbiter mission ends up with a black screen on launch.

Re: Bugs so far

Posted: Wed Oct 30, 2013 8:10 am
by ceeker
Same problem with an unmanned Mercury suborbital, when it gets to the countdown, it goes black.

edit - just seen in another thread that this is already patched and will be fixed soon. Nice work :)

Re: Bugs so far

Posted: Wed Oct 30, 2013 10:31 am
by christophzeller
Altarotw wrote:1) Cancel button at mission screen isn't working, (workaround assign full mission then scrub->lose some money)
If that is the "unschedule mission" button, I'm experiencing the same thing. If not.. that one doesn't work correctly. :D

I get an error message when I schedule a mission, assemble it directly and then try to set up another mission even though having enough flight controllers. When assembling the missions later, everything works as expected. I haven't tried it with three missions yet (1st "assemble later", 2nd "assemble now", 3rd -> error message?).

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You can drag&drop mission components around in the Mission Results screen, although their positions are fixed once you moved them. Yes, I love clicking on stuff. :)
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Not a bug, but tooltips for buttons and symbols (f.e. Mission Control Layout, see which skills are needed at which station) would be quite helpful.

Re: Bugs so far

Posted: Wed Oct 30, 2013 10:40 am
by IainMcNeil
We're trying to avoid tooltips and right mouse clicks because that would require a completely different solution on the iPad and that would slow the general development and restrict how many features we can implement, so any design issues are trying to be solved in a cross platform way. We could add them but it would need to be for non essential info that you can live without on iPad, or if we decide its important we need a solution that works everywhere.

Re: Bugs so far

Posted: Wed Oct 30, 2013 10:59 am
by christophzeller
IainMcNeil wrote:We're trying to avoid tooltips and right mouse clicks because that would require a completely different solution on the iPad and that would slow the general development and restrict how many features we can implement, so any design issues are trying to be solved in a cross platform way. We could add them but it would need to be for non essential info that you can live without on iPad, or if we decide its important we need a solution that works everywhere.
I see. There are some other UI issues I noticed that make some more sense with that in mind.

Another one I forgot about in the previous post:
Human-rated rocket R&D is done using Rocket skill, not HRR skill. Or is this a peculiarity of the Mercury/Redstone program?
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Re: Bugs so far

Posted: Wed Oct 30, 2013 11:32 am
by IainMcNeil
That's one for Ignacio - I think that is for an unmanned capsule though, so it is not a Human rated rocket. Ignacio will correct me if I'm wrong! :)

Re: Bugs so far

Posted: Wed Oct 30, 2013 11:38 am
by N_Molson
11- The R&D "predicted progress" % behave a bit oddly. When you unassign engineers from a program, the % doesn't update.

Re: Bugs so far

Posted: Wed Oct 30, 2013 1:29 pm
by IainMcNeil
Thanks for the feedback but can you start a new thread for a new issue as its hard to find inside another thread.

Re: Bugs so far

Posted: Wed Oct 30, 2013 7:00 pm
by Nacho84
IainMcNeil wrote:That's one for Ignacio - I think that is for an unmanned capsule though, so it is not a Human rated rocket. Ignacio will correct me if I'm wrong! :)
There's a glitch in the spreadsheet, yes. Well spotted. The fix will make it into a future patch.

Cheers,

Re: Bugs so far

Posted: Wed Oct 30, 2013 7:01 pm
by Nacho84
Folks,

I've added all your comments to my "bug tracking document". In the future, please open a different thread for reporting bugs. Don't post bugs as replies, as I might miss them.

Cheers,

Re: Bugs so far

Posted: Wed Oct 30, 2013 7:28 pm
by Altarotw
Uploading requested statistic file.

Re: Bugs so far

Posted: Thu Oct 31, 2013 12:45 am
by Nacho84
Hello Altarotw,
Altarotw wrote: 3) Luna 15 program prerequiste unfulfilabe - even with all other lunar probes badges aquired
Do you have a savefile for this one? That would really help me! :)

Cheers,