FOG Renaissance.
Posted: Sun Oct 27, 2013 2:16 pm
Is anyone using FOGR for fantasy? I think that it will provide for a more “sinister” background, and for a better balance between the different races.
I've used it and works pretty well IMO. I've yet to adapt magic / special powers into it but then I think this shouldn't appear often and then when it does should be expensive.Rekila wrote:Is anyone using FOGR for fantasy? I think that it will provide for a more “sinister” background, and for a better balance between the different races.
I think the difference is only 1 point ?but that's why they are expensive as they are powerful. the points would be the same in FoG and FoGR and thats because of the added long bow +1 if you think they are too expensive, just give them bow not Longbow..Rekila wrote:They are probably one of principal races to be balanced, as in FOGAM longbow + superior make them too expensive and powerful. In FOGR with bow, even with superior or elite status they would be more playable and the army will gain a certain decadent aspect!
Bow are exceptionally powerful in FoG:R - more than you think. Probably too powerful.Rekila wrote:Thanks’. About the Elves: They are probably one of principal races to be balanced, as in FOGAM longbow + superior make them too expensive and powerful. In FOGR with bow, even with superior or elite status they would be more playable and the army will gain a certain decadent aspect!
About magic, I agree that it should be rare and expensive, with “minor battle field magic” cover by firearms (musket bombs etc)
you are spot on about that but you must realise that you play 1 point more to to hit on 4's as you have Longbow..if not then they would have normal bow and hit on 5's ,and no that's all they get just easier to kill knightseldiablito wrote:So there are some PoA differences. I cannot recall what they are, but I can <b>assume<\b> that heavily armoured knights are hit on 4s with longbows. Meanwhile in FoGR, fully armoured gendarmes are hit on 5s. There are others I'm sure.
Well I have not tried them yet, (still rebasing!) So is only a personal impression. But we played some late medieval games using FOGR and there are some differences with FOGAM . A 1000pts WOR type army in FOGAM cost only 700pts in FOGR. Only armies based around Gendarmes or Keils cost more or less the same. Whereas an army based around longbow and offensive spearmen is powerful in FOGAM, in FOGR bow + spearmen are not so strong. Even if I agree that that doesn’t mean that they will be bad, they will have to face better armies. Dwarfs or Imperial armies with lot of shot and armies with good mounted troops will do better IMO.davekhan wrote: Can you help me out I don't under stand how playing elfs in FOGR differs from playing them in FoG
They are not very good if faced by firearms. But maybe that's not so likely in a fantasy setting.ravenflight wrote:Bow are exceptionally powerful in FoG:R - more than you think. Probably too powerful.Rekila wrote:Thanks’. About the Elves: They are probably one of principal races to be balanced, as in FOGAM longbow + superior make them too expensive and powerful. In FOGR with bow, even with superior or elite status they would be more playable and the army will gain a certain decadent aspect!
About magic, I agree that it should be rare and expensive, with “minor battle field magic” cover by firearms (musket bombs etc)
Well, we'd be upsetting the balance with a lot of things using FoG:R for Fantasy. For instance P&S I imagine would be not really in existance, but in FoG:R a BG of bow will blow away a BG of P&S despite the advantages of no +2 to death rolls for the shot.pyruse wrote:They are not very good if faced by firearms. But maybe that's not so likely in a fantasy setting.ravenflight wrote:Bow are exceptionally powerful in FoG:R - more than you think. Probably too powerful.Rekila wrote:Thanks’. About the Elves: They are probably one of principal races to be balanced, as in FOGAM longbow + superior make them too expensive and powerful. In FOGR with bow, even with superior or elite status they would be more playable and the army will gain a certain decadent aspect!
About magic, I agree that it should be rare and expensive, with “minor battle field magic” cover by firearms (musket bombs etc)
Last time i looked you will roll 6 dice if you have 6 bases of bow at short range .You have to be to have 3 hit out of 6 dice for them to have a chance of a death roll and you need 2 hits on a 6 base B.G to test .so at long range the bow could have to take a cohesion test ..as well as the P&S unitravenflight wrote:The bow will advance 2" to be in close range with 8 dice going for 4's vs the shot again going 2 dice going for 5's. at this stage, statistically the P&S have tested twice both death and cohesion with a 1/3 chance of a base loss. The Bow are also at 1/3 chance of a base loss, but next to no chance of a cohesion test.
Which is why I mentioned in my post 'Speaking purely from a FoG:R perspective'davekhan wrote:Hi Ravenflight
dont see how i could get a P&S unit in my Fantasy army its Dark ages? but your armoured bow v Unarmoured P&S good point .
BUT i think you might have over looked a few things![]()
Now, it's you who has their maths wrong.davekhan wrote:Having a B.G of 6 base Armoured bow av.. 6@6pts = 36pts B.G V 4 bases of unarmoured musket 4@6pts =24 then 2 bases of unarmoured pike 5@2=10 total 34pts ..
so the P&S is cheaper ..
Yes, I made the error because my Japanese are in 8 base BG's so I went into memory mode.davekhan wrote:Last time i looked you will roll 6 dice if you have 6 bases of bow at short range .You have to be to have 3 hit out of 6 dice for them to have a chance of a death roll and you need 2 hits on a 6 base B.G to test .so at long range the bow could have to take a cohesion test ..as well as the P&S unit
AND
At long range the bow would have to get 3 hits which is 100% (1 per 2 bases)off its dice.for a death roll, but you only need 1 hit with the P&S B.G for a death roll .I Know which one i would put my money on to lose a base 1st ..
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So far I've blown away units left right and centre, and I haven't been particularly lucky.davekhan wrote:At close range 3 m.u.i would have my money on the P&S B.G 4 dice rolling 4,5,6 with no -on death rolls with bow 6dice hitting on 4,5,6 with - 2 death rolls YOU pay your money you take your chance ..