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What FK - EW needs is dice chess
Posted: Sun Oct 27, 2013 11:18 am
by borsook79
For those who do not play Panzer Corps - chess is the option there that eliminates randomness from damage completely, and dice chess is an option with a very limited random damage. As it is in FK-EW damage is random to an extent that some unlucky critical hit can decide the whole battle (e.g. in the 3rd battle). While I understand it is WAD and accept many players can enjoy that, it would be nice to have an option limiting the randomness (the design of the game prevents total non random outcomes), so something following PzC's dice chess example could be nice option to have...
Re: What FK - EW needs is dice chess
Posted: Mon Oct 28, 2013 9:12 am
by FabioBelsanti
Borsook wrote:For those who do not play Panzer Corps - chess is the option there that eliminates randomness from damage completely, and dice chess is an option with a very limited random damage. As it is in FK-EW damage is random to an extent that some unlucky critical hit can decide the whole battle (e.g. in the 3rd battle). While I understand it is WAD and accept many players can enjoy that, it would be nice to have an option limiting the randomness (the design of the game prevents total non random outcomes), so something following PzC's dice chess example could be nice option to have...
Yes, this could be an interesting option.
I'll see how to add this in my battle system.
Thanks for the suggestion.
Re: What FK - EW needs is dice chess
Posted: Mon Oct 28, 2013 9:41 am
by borsook79
FabioBelsanti wrote:Borsook wrote:For those who do not play Panzer Corps - chess is the option there that eliminates randomness from damage completely, and dice chess is an option with a very limited random damage. As it is in FK-EW damage is random to an extent that some unlucky critical hit can decide the whole battle (e.g. in the 3rd battle). While I understand it is WAD and accept many players can enjoy that, it would be nice to have an option limiting the randomness (the design of the game prevents total non random outcomes), so something following PzC's dice chess example could be nice option to have...
Yes, this could be an interesting option.
I'll see how to add this in my battle system.
Thanks for the suggestion.
Great! glad to hear that
