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Paying 2 MUs for turns - a couple of questions.

Posted: Sat Oct 26, 2013 7:02 am
by samwardesq
1. Do evaders pay 2 MU for a 90 / 180 turn if this is part of their evade move?
2. If so, why in the evaders 90 degree turn does the side nearest the chargers become the rear of the battle group (pp 66-67, V1), implying a hastier turn (but at the cost for a full regular turn?)
3. Do broken troops pay 2MU for the 90 or 180 turns which are almost always the first part of their rout?

Re: Paying 2 MUs for turns - a couple of questions.

Posted: Sat Oct 26, 2013 8:33 am
by RobKhan
For once I am answering a question :D
I think the general principle here is that the 2MU reduction is for movement in the movement phase, and only applies in that phase. The other events are response to a charge in the impact phase and routing in the 2 combat phases, shooting phase and the JAP.

So there I have stuck my neck out - am I right?

Cheers
Robkhan

Re: Paying 2 MUs for turns - a couple of questions.

Posted: Sat Oct 26, 2013 9:04 am
by bbotus
Yes, movement reductions do not apply to compulsory moves.

On question 2: The turn for evaders is free. Then they wheel to directly away from the chargers or their rear (assuming a non flank/rear charge) and make their move plus VMD. It is a game mechanic because the authors don't want the evading BG to be able to turn and increase the distance from the charging BG just because the unit turned. For the same reason, if you pursue a routing BG and remain in contact, the base removed is the furthest base from the BG in contact. Otherwise it would be conceivable that a routing unit could lose a base breaking contact and, therefore, not be in contact anymore.

Edit correction: Page 70 specifies that there is no move distance deduction for turns when evading.

Re: Paying 2 MUs for turns - a couple of questions.

Posted: Sun Oct 27, 2013 1:09 am
by samwardesq
Thanks guys, v helpful,
Sam