My first games.
Posted: Sun Oct 20, 2013 11:35 am
I'll just ramble about my first games in Pandora here.
First game, random faction (Terra Salvum), medium random world, easy AI, low alien aggression:
Spent first 30 minutes reading tool tips, which were nicely done, and helped explain a lot of the game. The game mechanics were similar to other games I know, with a few things standing out. Finally a game where 50% of the population is not stuck farming. Congrats. It took me a while to realize how border growth actually worked, but when I got into it, it was also a nice way to do it.
At first, I researched everything. Something I quickly learnt was a stupid idea, and I started looking forward and at my needs instead. I kept on making the most powerful units, while it looked good on paper, I did not expect the surge of units the AI (Divine Ascenscion) threw at me. It was a slaughter, of the AI units, but the sheer mass of units overcame my super-defensobots. I quickly succumbed.
Looking back, I focused too much on researching worthless things, while not understanding all mechanics, and produced far too few units. Respect for AI was gained.
Game 2, random faction (Noxium Corp.), medium random world, easy AI, low alien aggression:
This time I went out and cherry picked techs early on, while keeping a decent defense. Using the military advisor (We can defend against attack) I cruised through the game, abusing the insane power of this faction (reduced cost of buying) to the max. Game was won very fast, with a tech victory. I massively outteched my opponents, and Imperiums assault on me was met with nuking of all his special resources.
Game 3, random faction (Solar Dynasty), medium random world, medium AI, very high alien aggression:
I tried to do the same approach as game 2, but I had to keep on building troops to keep the aliens at bay. They overran many of my cities as I could not build defensive units fast enough, but eventually, together with the AI, I was able to clear out the hives. I thought Solar Dynasty had some pretty good faction bonuses, but after a while, I fell behind. My tech was good, but I was unable to keep up with the unit production of Divine Ascension, along with their constant orbital bombardments of my city defenses. -25% cost trumps +50% production any day. I suspect a combination of poor starting location and bad early choices (and late game choices) gave me problems. Eventually I quit the game as I realized that I could not keep up with the AI unit production anymore.
Some observations:
I have not fully explored this yet, but I sit with an initial impression that all bonuses and penalties in the game are additive/subtractive. This means that faction bonuses that are subtractive, and where very little research and buildings also gives subtractive bonuses, are VERY strong, while bonuses that are additive, and there are many other additive bonuses from buildings and research, are very weak. Examples of this is Divine Ascenscions -25% unit cost. It is 100% effective through the entire game, while the -33% research is quickly eaten up by all the building and research bonuses. On the other end of the scale, is Imperium and Togra University. I still need to confirm if all these bonuses/penalties actually are always additive. (Edit: It seems like the -33% research is applied multiplicatively only on researchers, not buildings. It slightly changes things around.)
Orbital bombardment makes a hell of a lot of message spam.
Workshop needs a confirm screen and an undo button.
The aliens disappear too fast from the game. I kinda miss the "fungal bloom" from Alpha Centauri really.
Is there any good reason to not have the possibilty for every weapon kind on any chassis? Air Chassis with flamers makes perfect sense if you think of them as bombers. Same with artillery. Sniper tanks?
Back to the game I go...
First game, random faction (Terra Salvum), medium random world, easy AI, low alien aggression:
Spent first 30 minutes reading tool tips, which were nicely done, and helped explain a lot of the game. The game mechanics were similar to other games I know, with a few things standing out. Finally a game where 50% of the population is not stuck farming. Congrats. It took me a while to realize how border growth actually worked, but when I got into it, it was also a nice way to do it.
At first, I researched everything. Something I quickly learnt was a stupid idea, and I started looking forward and at my needs instead. I kept on making the most powerful units, while it looked good on paper, I did not expect the surge of units the AI (Divine Ascenscion) threw at me. It was a slaughter, of the AI units, but the sheer mass of units overcame my super-defensobots. I quickly succumbed.
Looking back, I focused too much on researching worthless things, while not understanding all mechanics, and produced far too few units. Respect for AI was gained.
Game 2, random faction (Noxium Corp.), medium random world, easy AI, low alien aggression:
This time I went out and cherry picked techs early on, while keeping a decent defense. Using the military advisor (We can defend against attack) I cruised through the game, abusing the insane power of this faction (reduced cost of buying) to the max. Game was won very fast, with a tech victory. I massively outteched my opponents, and Imperiums assault on me was met with nuking of all his special resources.
Game 3, random faction (Solar Dynasty), medium random world, medium AI, very high alien aggression:
I tried to do the same approach as game 2, but I had to keep on building troops to keep the aliens at bay. They overran many of my cities as I could not build defensive units fast enough, but eventually, together with the AI, I was able to clear out the hives. I thought Solar Dynasty had some pretty good faction bonuses, but after a while, I fell behind. My tech was good, but I was unable to keep up with the unit production of Divine Ascension, along with their constant orbital bombardments of my city defenses. -25% cost trumps +50% production any day. I suspect a combination of poor starting location and bad early choices (and late game choices) gave me problems. Eventually I quit the game as I realized that I could not keep up with the AI unit production anymore.
Some observations:
I have not fully explored this yet, but I sit with an initial impression that all bonuses and penalties in the game are additive/subtractive. This means that faction bonuses that are subtractive, and where very little research and buildings also gives subtractive bonuses, are VERY strong, while bonuses that are additive, and there are many other additive bonuses from buildings and research, are very weak. Examples of this is Divine Ascenscions -25% unit cost. It is 100% effective through the entire game, while the -33% research is quickly eaten up by all the building and research bonuses. On the other end of the scale, is Imperium and Togra University. I still need to confirm if all these bonuses/penalties actually are always additive. (Edit: It seems like the -33% research is applied multiplicatively only on researchers, not buildings. It slightly changes things around.)
Orbital bombardment makes a hell of a lot of message spam.
Workshop needs a confirm screen and an undo button.
The aliens disappear too fast from the game. I kinda miss the "fungal bloom" from Alpha Centauri really.
Is there any good reason to not have the possibilty for every weapon kind on any chassis? Air Chassis with flamers makes perfect sense if you think of them as bombers. Same with artillery. Sniper tanks?
Back to the game I go...