Suggestions for game improvement
Posted: Sat Oct 19, 2013 1:17 pm
Hey all, first post, thought I would offer some possible suggestions that may help the game with both newcomers and veterans of strategy games alike. Feel free to leave comments about any of the suggestions, preferably quoting the suggestion so it makes it easier for others to see why you either agree or disagree.
Possible improvements:
Add option to multi-select units on a single tile by double-clicking. Should only select units that are equipped with a weapon.
Add ability to multi-select units across map with a drag-able window, should only select units that are equipped with a weapon.
Add option to group units into squads or divisions by using ctrl+1 etc. This could be done in the military window.
Add auto-explore mode to units.
Add option to permanently overlay tile resources on the map.
When moving a unit, the movement arrow should turn red to signify that this unit cannot move that far in a single turn.
Add option to scale the minimap size on screen.
Add option to zoom minimap.
Make minimap drag-able with a lock button and a "return to default position" button. If minimap is dragged away from default position, the "End turn" button moves to the bottom of the screen.
Add "return to default position" button to the "Operations", "Army" and Selection" windows.
Add custom cursor to fit theme.
Add option in graphics menu to disable all animations.
Add option for "Population Control" to be used before the need to raze a city, option should have less of an impact on growth, credits and morale due to the fact that people are still being born, i.e, no measure of population control is absolute. Should be above the "Raze" city button, with an explanation of its effects.
Show potential locations for new city, make option toggle-able in options menu.
Add option in the advanced tab when starting a new game to customise the players colour.
Add option to "Guard Former" to units. (Suggestion from forum member elderotter)
Gonna think of some more things that could be added.
Possible improvements:
Add option to multi-select units on a single tile by double-clicking. Should only select units that are equipped with a weapon.
Add ability to multi-select units across map with a drag-able window, should only select units that are equipped with a weapon.
Add option to group units into squads or divisions by using ctrl+1 etc. This could be done in the military window.
Add auto-explore mode to units.
Add option to permanently overlay tile resources on the map.
When moving a unit, the movement arrow should turn red to signify that this unit cannot move that far in a single turn.
Add option to scale the minimap size on screen.
Add option to zoom minimap.
Make minimap drag-able with a lock button and a "return to default position" button. If minimap is dragged away from default position, the "End turn" button moves to the bottom of the screen.
Add "return to default position" button to the "Operations", "Army" and Selection" windows.
Add custom cursor to fit theme.
Add option in graphics menu to disable all animations.
Add option for "Population Control" to be used before the need to raze a city, option should have less of an impact on growth, credits and morale due to the fact that people are still being born, i.e, no measure of population control is absolute. Should be above the "Raze" city button, with an explanation of its effects.
Show potential locations for new city, make option toggle-able in options menu.
Add option in the advanced tab when starting a new game to customise the players colour.
Add option to "Guard Former" to units. (Suggestion from forum member elderotter)
Gonna think of some more things that could be added.