Impressions
Posted: Fri Oct 18, 2013 9:58 pm
I'm a Fantasy General zealot. I played the game so often I can even quote part of narrative from memory.
So far from the point of game design, narrative and voice acting I am having a good time. Considering that the game cost only 20 bucks I'm positively surprised about the quality of the voice acting. I read in the manual the Lead Designer studied military history. This certainly helped to create a believable world with more than enough room for potential expansions or follow up games.
The combat mechanics are certainly more sophisticated than those of Fantasy General. As much fun Fantasy General was, it still is a rather casual strategy game, but nonetheless thanks to the 4 different Generals, their unique abilities and creature roster entertaining to play repeatedly.
Fantasy Kommander is certainly not a title where you randomly click units around, see what happens, react to it and still get away with it. For example the early mission with the Skeleton King. It took me a few tries to figure out an efficient way to achieve an epic victory and Kill the King. I had great fun analyzing the game mechanics, unit stats, abilities, watching the AI behavior, then develop a plan and see it succeed. I focused my lights lonely on defense, had it further improved by their special ability and used them to lure the king to one side of the map. Before he could do any real damage Marcus used his charge ability to rush over and backstab the distracted skeleton king. In the meantime the rest of my army could secured the map objectives. I'm eager to enjoy the rest of my weekend with this game.
The technical side unfortunately is the weakness of this game. I peeked into the game folder and saw Adobe Shockwave files. Hmm. For a causal game run in your browser from some meaningless website this may be OK, but for a serious game is and odd choice. I fear the things that bother me with with this game are because of the technical limitation set by Flash itself and probably cannot be addressed.
Hotkeys
There are no hotkeys for anything except ESC. Not for next unit, entrenchment, rotate unit, special abilities or even end turn. If my left hand where instead a person to operate my keyboard, she would be really bored. If I could just use my F-buttons, number keys or the QWERT row to select abilities. I take anything. Oh and maybe Space or Return to end turn, yes?
Rotation
How great would it be if you could use the right mouse button to rotate your units. This alone would increase the usability a lot considering how important unit facing is in this game. But I guess because flash is more for web application it has limited support for the right mouse button. Maybe a left button double click instead to bring out the direction rose? C'mon, I know you want it too.
Entrenchment
The entrancement rules are almost the same as in every Panzer General game I think. Not adjacent to enemy units, no movement minus the random chance of success. So skip the unnecessary micromanagement and do like Panzer General series have entrenchment happen automatically at the end of the round.
In my army time one of the first things they taught me in basic training when standing still always look for cover or create it yourself. Even if you have to use your spade to create a shallow ditch and use the removed dirt to form a rampart high enough to just cover your head. You really don't want get caught in the open when the enemy moves by, because dying sucks. The sergeants don't even have to issue orders to create cover, people do it on their own and those that didn't you don't have to worry about them buying your game.
Consider to automatize entrenching, especially if don't have hotkeys for next unit and entrench.
GUI and font size
The windows size in main menu, briefing, HQ screen or just let say anywhere else except the battle screen what size are they? I guess it's 800x600 because on my 1920x1200 display you could fit the window 4 times and still have some room left. This may be OK for low resolution tablets like Ipad Mini or Kindle Fire but on a desktop PC with Full HD this is very unconformable. I don't like to sit 20" away from my 24" display. If the GUI would scale or you just had different GUI templates for various resolutions, that would be great. I think at least a GUI template with 1280*1024 should be implemented and please increase the font size. With a larger GUI the font don't have to be so tiny. Seriously my eyes will thank you so much.
Music and Speech
The voice acting your game features is really great. Your voice actor has a good voice and a crystal clear recording but the music sounds noisy like from low bandwidth. It's a bit annoying during a mission when there is speech sequences when it switch back and forth between speech and music. Especially if you take your time instead to just click through. Is it possible to stop the music or tone it down until the sequence has ended?
Troop reserve
This game would benefit from a troop reserve. There were several times where I though a different troop composition would be more optimal for a certain mission. It sucks if you have to sell a unit first to replace with a different unit type. Sometimes I would rather take an additional archer or mounted unit then an other grunt. You could distinct between army size and deployment size.
Mousewheel
The mousewheel does not work properly for me to scroll in game text. It moves only 1-2 lines up and down if at all.
Savegame
When saving a game during camp could you add to the description text which mission next? If I don't achieve an epic victory immediately I usually continue play but go back later. It's then sometimes a guessing game which save to load, especially if I don't track the time.
Demoralization/Armor
What are the exact rules for Armor and demoralitztion. I didn't find the formula for armor vs. damage and I didn't not understand the description for demoralization either.
Conclusion
You have a good game here, let me tell you that. If you can improve the technical aspect of the game you will have a great game. I can only hope the game is enough of a financial success that you guys can license a proper engine or even create one yourself for a worthy successor. My money you already have. I ordered a physical edition because I'm here for the long run.
Naturally a game with the title Fantasy Kommander draws my immediate attention.If your fight to destroy the Shadowlord is to have any hope, this abscess on the world must be lanced with the keen blade of righteousness, before he can blight the land any further.
So far from the point of game design, narrative and voice acting I am having a good time. Considering that the game cost only 20 bucks I'm positively surprised about the quality of the voice acting. I read in the manual the Lead Designer studied military history. This certainly helped to create a believable world with more than enough room for potential expansions or follow up games.
The combat mechanics are certainly more sophisticated than those of Fantasy General. As much fun Fantasy General was, it still is a rather casual strategy game, but nonetheless thanks to the 4 different Generals, their unique abilities and creature roster entertaining to play repeatedly.
Fantasy Kommander is certainly not a title where you randomly click units around, see what happens, react to it and still get away with it. For example the early mission with the Skeleton King. It took me a few tries to figure out an efficient way to achieve an epic victory and Kill the King. I had great fun analyzing the game mechanics, unit stats, abilities, watching the AI behavior, then develop a plan and see it succeed. I focused my lights lonely on defense, had it further improved by their special ability and used them to lure the king to one side of the map. Before he could do any real damage Marcus used his charge ability to rush over and backstab the distracted skeleton king. In the meantime the rest of my army could secured the map objectives. I'm eager to enjoy the rest of my weekend with this game.
The technical side unfortunately is the weakness of this game. I peeked into the game folder and saw Adobe Shockwave files. Hmm. For a causal game run in your browser from some meaningless website this may be OK, but for a serious game is and odd choice. I fear the things that bother me with with this game are because of the technical limitation set by Flash itself and probably cannot be addressed.
Hotkeys
There are no hotkeys for anything except ESC. Not for next unit, entrenchment, rotate unit, special abilities or even end turn. If my left hand where instead a person to operate my keyboard, she would be really bored. If I could just use my F-buttons, number keys or the QWERT row to select abilities. I take anything. Oh and maybe Space or Return to end turn, yes?
Rotation
How great would it be if you could use the right mouse button to rotate your units. This alone would increase the usability a lot considering how important unit facing is in this game. But I guess because flash is more for web application it has limited support for the right mouse button. Maybe a left button double click instead to bring out the direction rose? C'mon, I know you want it too.
Entrenchment
The entrancement rules are almost the same as in every Panzer General game I think. Not adjacent to enemy units, no movement minus the random chance of success. So skip the unnecessary micromanagement and do like Panzer General series have entrenchment happen automatically at the end of the round.
In my army time one of the first things they taught me in basic training when standing still always look for cover or create it yourself. Even if you have to use your spade to create a shallow ditch and use the removed dirt to form a rampart high enough to just cover your head. You really don't want get caught in the open when the enemy moves by, because dying sucks. The sergeants don't even have to issue orders to create cover, people do it on their own and those that didn't you don't have to worry about them buying your game.
Consider to automatize entrenching, especially if don't have hotkeys for next unit and entrench.
GUI and font size
The windows size in main menu, briefing, HQ screen or just let say anywhere else except the battle screen what size are they? I guess it's 800x600 because on my 1920x1200 display you could fit the window 4 times and still have some room left. This may be OK for low resolution tablets like Ipad Mini or Kindle Fire but on a desktop PC with Full HD this is very unconformable. I don't like to sit 20" away from my 24" display. If the GUI would scale or you just had different GUI templates for various resolutions, that would be great. I think at least a GUI template with 1280*1024 should be implemented and please increase the font size. With a larger GUI the font don't have to be so tiny. Seriously my eyes will thank you so much.
Music and Speech
The voice acting your game features is really great. Your voice actor has a good voice and a crystal clear recording but the music sounds noisy like from low bandwidth. It's a bit annoying during a mission when there is speech sequences when it switch back and forth between speech and music. Especially if you take your time instead to just click through. Is it possible to stop the music or tone it down until the sequence has ended?
Troop reserve
This game would benefit from a troop reserve. There were several times where I though a different troop composition would be more optimal for a certain mission. It sucks if you have to sell a unit first to replace with a different unit type. Sometimes I would rather take an additional archer or mounted unit then an other grunt. You could distinct between army size and deployment size.
Mousewheel
The mousewheel does not work properly for me to scroll in game text. It moves only 1-2 lines up and down if at all.
Savegame
When saving a game during camp could you add to the description text which mission next? If I don't achieve an epic victory immediately I usually continue play but go back later. It's then sometimes a guessing game which save to load, especially if I don't track the time.
Demoralization/Armor
What are the exact rules for Armor and demoralitztion. I didn't find the formula for armor vs. damage and I didn't not understand the description for demoralization either.
Huh?If a unit suffers a damage equal to or greater than its unmodified maximum life must roll a moral check.
Conclusion
You have a good game here, let me tell you that. If you can improve the technical aspect of the game you will have a great game. I can only hope the game is enough of a financial success that you guys can license a proper engine or even create one yourself for a worthy successor. My money you already have. I ordered a physical edition because I'm here for the long run.