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BA2 Development Wiki

Posted: Thu Sep 26, 2013 4:35 pm
by pipfromslitherine
We have made our internal dev wiki viewable for the community. So if you want to see some more of our thinking, and a little of how the sausage is made ;), then come take a look! It details most of the new features we add as we add them.

https://sites.google.com/site/battleacademy2/

Enjoy!

Cheers

Pip

Re: BA2 Development Wiki

Posted: Fri Sep 27, 2013 8:28 am
by Amaris
Very interesting! I can't wait! :mrgreen:

Re: BA2 Development Wiki

Posted: Fri Sep 27, 2013 9:53 am
by rf900
Wow, thanks for all the details, it all seems a very nice improvement over BA.

Love the idea of the custom campaign UI, the coop campaign, force selection and in general everything towards moddability.

For the force selection in map (I guess it will be optional so you not always know the position of selected troops). It will bring up the game map with some FoW maybe, place the fixed units in the map and for the variable units put an icon on top of them (maybe even with the cost directly). So you can click on them to activate or deactivate them based on the available points.

Also an off the limits request, could you implement a UI and animation mechanic to support units that hover over a tile. I am thinking about helicopters but could be used with planes also on an abstract level.

Re: BA2 Development Wiki

Posted: Fri Sep 27, 2013 3:25 pm
by pipfromslitherine
rf900 wrote:Wow, thanks for all the details, it all seems a very nice improvement over BA.

Love the idea of the custom campaign UI, the coop campaign, force selection and in general everything towards moddability.

For the force selection in map (I guess it will be optional so you not always know the position of selected troops). It will bring up the game map with some FoW maybe, place the fixed units in the map and for the variable units put an icon on top of them (maybe even with the cost directly). So you can click on them to activate or deactivate them based on the available points.

Also an off the limits request, could you implement a UI and animation mechanic to support units that hover over a tile. I am thinking about helicopters but could be used with planes also on an abstract level.
What do you imagine additionally you would need for helicopters? Or do you mean having both a hovering helicopter AND another unit on a single tile? That would be very tricky indeed.

Cheers

Pip

Re: BA2 Development Wiki

Posted: Fri Sep 27, 2013 3:34 pm
by Amaris
One additional request: can we have a script function which return the type of the terrain defined on the TERRAIN.TXT file? Like the actual IsTileWater(x, y) but for all type of terrain.