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Review is up
Posted: Fri Nov 16, 2007 1:27 pm
by Moltke71
Posted: Fri Nov 16, 2007 4:49 pm
by skull2213
Any word when it gets released in the U.S in playstation 2 ?
Posted: Fri Nov 16, 2007 7:03 pm
by jdm
No definate date as yet I'm afraid, its as frustrating for us as it is for you. It was re-released in Europe a couple of weeks ago and agin went straight into the charts
Regards
JDM
Rome Great Battles not os great?
Posted: Wed Dec 05, 2007 4:38 pm
by OldSchool
I've read the reviews, including the one on ths forum, and like the concept of the game; but a handful of player reviews from the UK for the PC version of Rome were disappointing to say the least, citing poor graphics and other complaints, i.e., it doesn't matter where you place troop types re terrain, etc.
Boxed sets of Rome are available in stores here in the US, and I have seen several different box designs of what I assume is the same game.
Query: Has the game been improved, are thee any patches planned? I really want to like and buy this game, but I'm afraid it will pale in comparison to Rome: Total War.
Posted: Wed Dec 05, 2007 4:51 pm
by Moltke71
If you are enthralled with RTW, then you will be disappointed. GBOR doesn't have the depth of RTW; GBOR was constructed as a simple, fun but fairly accurate tactical game. One must take any game on what it claims to be and judge it on those grounds.
Re: Rome Great Battles not os great?
Posted: Fri Dec 07, 2007 12:25 pm
by moj
OldSchool wrote:it doesn't matter where you place troop types re terrain
Hmmm. On the Mac and, I'm certain, the PC releases of Legion Arena, terrain type is crucial. Too crucial, in fact.
Re: Rome Great Battles not os great?
Posted: Fri Dec 07, 2007 1:13 pm
by OldSchool
moj wrote:OldSchool wrote:it doesn't matter where you place troop types re terrain
Hmmm. On the Mac and, I'm certain, the PC releases of Legion Arena, terrain type is crucial. Too crucial, in fact.
Although RGB is based on the very successful Legion engine, it's not Legion Arena; some UK players posted that terrain didn't seem to matter in RGB, and I want to clarify this before I buy the game.
I'm looking for a reasonably realistic tactical game where what I choose to do matters in the outcome, while having some fun in the process. Have you played RGB? Is this what RGB is?
Re: Rome Great Battles not os great?
Posted: Fri Dec 07, 2007 2:17 pm
by moj
If terrain type - eg 'open ground', 'scrub', 'boggy' etc - has no effect then the gameplay would be awful. Might as well be 'Spartan Arena' with the heaviest, prickliest infantry available duking it out.
If the reviewers are saying that elevation/hills don't come into play then they're correct. Cavalry are just as effective charging up a hill you'd struggle to walk up as they are charging down it. Similarly, archers don't have blind spots regardless of what lies between them and the enemy, nor does sitting them on a hill increase their range. Not a biggie really, given that the deployment map gives no indication of elevation.
There were a couple of stated gameplay changes, namely...
<i>* New ambush feature allowing troops to hide in forests
* New scouting attribute for units which determines how good they are at spotting units hiding in forest. </i>
...but I'd be amazed if the terrain adjustments had been (deliberately) removed.
Having not played GBoR I'm unqualified to say any more. Hopefully a grown-up will be along shortly

Posted: Fri Dec 07, 2007 5:16 pm
by IainMcNeil
Terrain has a big effect on combat but if you have level 1 skirmishers vs level 10 cavalry in a wood, the cavalry are still going to win, but will take a bit longer!
Posted: Fri Dec 07, 2007 5:58 pm
by moj
I never understood why light troops should be disadvantaged when out in the open: the fact that any heavy units they encounter *aren't* disadvantaged should be disadvantage enough. If you see what I mean.
I digress. Sorry.
Re: Rome Great Battles not os great?
Posted: Sat Jan 12, 2008 12:27 am
by moj
OldSchool wrote:Although RGB is based on the very successful Legion engine, it's not Legion Arena; some UK players posted that terrain didn't seem to matter in RGB, and I want to clarify this before I buy the game.
I'm looking for a reasonably realistic tactical game where what I choose to do matters in the outcome, while having some fun in the process. Have you played RGB? Is this what RGB is?
*bump*
?
Posted: Sat Jan 12, 2008 3:13 am
by pipfromslitherine
Terrain has a fairly significant impact on combat both in Arena and in GBoR. In fact it will often mean the difference between victory and defeat....
Cheers
Pip