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Artillery
Posted: Wed Nov 14, 2007 10:17 am
by hcaille
Hi
After playing a game with artillery, it seems that it is pretty useless.
I think that will not see many artillery on table and it's a pity. If FoG rules allow to play artillery, i think that artillery should be a little bit powerful or moveable.
What do you think about that ?
Thanks
Hervé
Re: Artillery
Posted: Wed Nov 14, 2007 12:46 pm
by jlopez
hcaille wrote:Hi
After playing a game with artillery, it seems that it is pretty useless.
I think that will not see many artillery on table and it's a pity. If FoG rules allow to play artillery, i think that artillery should be a little bit powerful or moveable.
What do you think about that ?
Thanks
Hervé
I think artillery should be as effective on the tabletop as it was in reality: not very.
Artillery didn´t really play a decisive role in more than a handful of battles: Phokians against Philip II of Macedonian and Castillon during the HYW are the one I'm aware of. In the first case, it was more of an ambush (I think) than a battle and in the latter case more akin to a siege.
Why should the artillery be more mobile? I'm not aware of flying batteries of bolt-shooters or anything remotely similar before the Hussites and even then we´re not exactly talking about Napoleonic horse batteries.
Julian
Re: Artillery
Posted: Wed Nov 14, 2007 12:47 pm
by jlopez
hcaille wrote:Hi
After playing a game with artillery, it seems that it is pretty useless.
I think that will not see many artillery on table and it's a pity. If FoG rules allow to play artillery, i think that artillery should be a little bit powerful or moveable.
What do you think about that ?
Thanks
Hervé
I think artillery should be as effective on the tabletop as it was in reality: not very.
Artillery didn´t really play a decisive role in more than a handful of battles: Phokians against Philip II of Macedonian and Castillon during the HYW are the one I'm aware of. In the first case, it was more of an ambush (I think) than a battle and in the latter case more akin to a siege.
Why should the artillery be more mobile? I'm not aware of flying batteries of bolt-shooters or anything remotely similar before the Hussites and even then we´re not exactly talking about Napoleonic horse batteries.
Julian
Posted: Wed Nov 14, 2007 3:42 pm
by carlos
I think artillery should be as effective on the tabletop as it was in reality: not very.
Artillery didn´t really play a decisive role in more than a handful of battles: Phokians against Philip II of Macedonian and Castillon during the HYW are the one I'm aware of. In the first case, it was more of an ambush (I think) than a battle and in the latter case more akin to a siege.
Why should the artillery be more mobile? I'm not aware of flying batteries of bolt-shooters or anything remotely similar before the Hussites and even then we´re not exactly talking about Napoleonic horse batteries.
Julian
Posted: Wed Nov 14, 2007 11:00 pm
by hcaille
I'm agree with you but if the artillery is not very useful this cost should be corresponding to this efficiency. So do you think that 2 HArt worth 40 pts ? The same that 8 LF with bow for example ?
Hervé
Posted: Thu Nov 15, 2007 1:55 pm
by terrys
I'm agree with you but if the artillery is not very useful this cost should be corresponding to this efficiency. So do you think that 2 HArt worth 40 pts ? The same that 8 LF with bow for example ?
You're paying for the extra range, the -1 on enemy CTs, the ability to have other foot move (and intercept) through them without penalty, the 4 dice at 6" range, and they're probably one of the cheapest BG's a drilled army can get.
The downside is: They can't move, and they're not very good in combat.
Are they worth 40pts?.... Only if they fit your battle plan.
Posted: Thu Nov 15, 2007 3:07 pm
by dave_r
Yup, the option to have a BG for 30 points (Light Artillery) as a Baggage Guard / lurkers at the back is not to be sniffed at.