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CommanderEurope Grand Strategy 2.0

Posted: Thu Sep 19, 2013 4:12 pm
by triton84
How i can play CEAW Grand Strategy 2.0 longer as 1945 ?


Thanks

Re: CommanderEurope Grand Strategy 2.0

Posted: Thu Sep 19, 2013 8:04 pm
by Horseman
I don't believe there is any way to play past 1945

Re: CommanderEurope Grand Strategy 2.0

Posted: Thu Sep 19, 2013 11:45 pm
by bensand88
I have never played with the option but in the 2.0 scenario set up page you can "uncheck" the "Game Ends in 1945" Box. I would assume that will allow you to play past 1945. The option is the 2rd from the top in the left hand column under Game Rules. Give it a try and have fun!

Re: CommanderEurope Grand Strategy 2.0

Posted: Fri Sep 20, 2013 12:36 am
by Peter Stauffenberg
No, it won't work. The game ends in May 1945 because it's coded to do so. The victory conditions are setup for that.

Re: CommanderEurope Grand Strategy 2.0

Posted: Fri Sep 20, 2013 2:10 pm
by triton84
Thanks at all

So there is no possibility this play longer than 1945 to play ?

Re: CommanderEurope Grand Strategy 2.0

Posted: Fri Sep 20, 2013 4:06 pm
by triton84
If there is maybe a mapeditor for CEAW Grand Strategy 2.0 ?

Re: CommanderEurope Grand Strategy 2.0

Posted: Fri Sep 20, 2013 5:50 pm
by pk867
The Map editor for the CEAW-GS series was created by the Dev Team and will not be available.

Re: CommanderEurope Grand Strategy 2.0

Posted: Fri Sep 20, 2013 6:40 pm
by Peter Stauffenberg
The way to change the length of the game requires update of the class files. It's possible to do, but you will have to spend a lot of time decompiling the correct files and changing what needs to be changed.

Re: CommanderEurope Grand Strategy 2.0

Posted: Fri Sep 20, 2013 6:50 pm
by bensand88
I was curious so this morning I deselected the Game Ends in 1945 checkbox, started the 1944 scenario and just clicked through the turns from the Allied. The game played right through May all they way to the end of 1945 but when the first Allied turn of 1946 rolled around it locked up. So you can play past May 1945 as it is, but not into 1946. Have no idea how that would screw with the victory conditions of course. But it's interesting to test these things sometimes.

Oh, and yes, I used the Mac version of 2.0 for the test. :)

Re: CommanderEurope Grand Strategy 2.0

Posted: Fri Sep 20, 2013 7:46 pm
by pk867
Yes v2.0 has that option, but that option has since been removed from the version v2.10 and the new v3.00

Re: CommanderEurope Grand Strategy 2.0

Posted: Fri Sep 20, 2013 9:58 pm
by Peter Stauffenberg
The game stops in 1946 because we use arrays that are dimensioned for 1939-1945. These arrays contain data used by the game like year when you get free generals etc. If you get to 1946 you get an out of bounds error.

To get around that you need to increase the matrix size of a lot of variables. It can be done in the code, but you have to know where all of them are.

Re: CommanderEurope Grand Strategy 2.0

Posted: Sat Sep 21, 2013 2:43 pm
by triton84
Thanks for the many answer.

So I have the version 2.10, then this would mean I would have to circumscribe some Gamefiles to play after 1945 away.

Unfortunately, I do not own the required knowledge for it.