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Game crashing trying to refit multiple units

Posted: Wed Sep 18, 2013 4:19 am
by gfurst
The game will crash while trying to refit multiple units. This is a replicate-able issue with me. However after trying a different unit without crashing I limited it to the fire-thrower type of unit.
Here is last relevant part of the logs, from Pandora.log but also on Pandora.error.log( full logs attached)

Code: Select all

[2013-Sep-18 04:01:37] Saving game ...
[2013-Sep-18 04:01:37] Game saved (174 kB).
[2013-Sep-18 04:03:10] Signal raised: 
[2013-Sep-18 04:03:10] 11 SIGSEGV (Segmentation fault) 
[2013-Sep-18 04:03:10] (0) [0x0xa787d8] proxy::core::StackTrace::log() + 0x28 
[2013-Sep-18 04:03:10] (1) [0x0xa34fe0] proxy::core::ExceptionHandler::handleSignal(int) + 0x70 
[2013-Sep-18 04:03:10] (2) [0x0x7f8b3ec83260]  + 0x35260 
[2013-Sep-18 04:03:10] (3) [0x0x97a871] pandora::world::Unit::getTerritory() const + 0x1 
[2013-Sep-18 04:03:10] (4) [0x0x798e2e] pandora::client::scene::OverlayView::update(unsigned int) + 0xbe 
[2013-Sep-18 04:03:10] (5) [0x0x81e826] proxy::scene::UpdateQueue::updateThreaded() + 0xa6 
[2013-Sep-18 04:03:10] (6) [0x0x825ab8] proxy::scene::Scene::update(unsigned int) + 0x88 
[2013-Sep-18 04:03:10] (7) [0x0x77a0fb] pandora::client::scene::WorldScene::update(unsigned int) + 0x3b 
[2013-Sep-18 04:03:10] (8) [0x0x7303f9] proxy::gui::Delegate::update(unsigned int) + 0x19 
[2013-Sep-18 04:03:10] (9) [0x0x73b592] proxy::gui::GUI::update(unsigned int) + 0x72 
[2013-Sep-18 04:03:10] (10) [0x0x73a2b8] proxy::gui::GUI::run() + 0xa8 
[2013-Sep-18 04:03:10] (11) [0x0x5cf98b] pandora::client::game::Game::initGUI() + 0x10b 
[2013-Sep-18 04:03:10] (12) [0x0x5d745d] pandora::game::Game::main(int, char**) + 0x13d 
[2013-Sep-18 04:03:10] (13) [0x0x5cc28a] main + 0x3a 
[2013-Sep-18 04:03:10] (14) [0x0x7f8b3ec6f995] __libc_start_main + 0xf5 
[2013-Sep-18 04:03:10] (15) [0x0x5cc189]  +  
last auto-save, just in case you need it.
Logs.zip
(31.87 KiB) Downloaded 83 times
Auto Save 1.zip
(169.79 KiB) Downloaded 88 times