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Former improvement menu unclear

Posted: Tue Sep 17, 2013 6:03 pm
by Monaldinio
In my opinion, the Former (improvement) building menu is a little bit unclear.


For example: if you want to build a farm on plains (wich gives 2food unimproved)
the buildmenu displays on the farmicon +1 food, so it should be. Total 3food...

If you want to plant a forest on plains (2food), you get the Information on the foresticon 1food, 1mineral (without + or - )
In my opinion it should be -1food, +1mineral! Total 1food 1mineral.
In relation to the first example! Or you change the Display in the 1st Example to 3food on the farmicon...in my opinion.
And a Button for displaying all Food/Minerals would be nice, Klick on a Former to have this feater isnt a Solution.;-)

I think a greater variation of income from fields / field improvement would be good. at the moment I can only build a farm, mine or plant forest and fungus...
And Fungus produced 2food (and 2minerals)...a farm 3food (on plains)
I think the fungus income of food is unrealistic...

Ah, last point...i dont like the farmoptic...:-)

think that the differences are not so great between the individual improvements.


Sorry for my english, I hope my thoughts are understandable.

Re: Former improvement menu unclear

Posted: Thu Sep 19, 2013 3:15 pm
by gfurst
The Former, improvements and resources output from terrain were pretty easy for me to used to them.
The 'Food +1' or 'Mineral +1' indicates the improvement only adds to current output, but as forest 'Food 1' and 'Mineral 1' suggest the output regardless of terrain.
And do not forget about the special terrain features that really do improve output.